Conference system having an audio manager using local and remote audio stream state machines for providing audio control functions during a conference session5913062Abstract The audio manager provides an interface between one or more upper-level conferencing drivers of the conferencing system and one or more lower-level audio drivers of the conferencing system to isolate the conferencing drivers from the audio drivers. The audio manager is adapted to perform a plurality of functions called by the conferencing drivers. The audio manager comprises a local audio stream state machine and a remote audio stream state machine. Claims What is claimed is: Description MICROFICHE APPENDIX
______________________________________
// code to handle either case
#ifindef NO.sub.-- VCI
// code to handle the case when calling the subsystem
.
.
#else
// code to handle the case when not calling the subsystem
.
.
.
#endif
// code to handle either case
______________________________________
As the subsystems change, this flag allows the UI developers to postpone integration with these changes. Also, debugging is sometimes difficult when running with the subsystems enabled. Miscellaneous CCm::GetUtilization() queries the video subsystem for the cost (as a percent of system utilization) of a single video window with the given characteristics. If there is a failure in getting this cost, the cst returned is 100. CCm::GetErrorText() gets the error text for a given error code from either CMDLL 544 or VCI 506. CCm::IsLostCallError() returns TRUE if the given error code could represent a lost call. CImageSize CImageSize encapsulates the image size and display speed attributes of a video stream. It contains operators that allow for iteration through the various sizes. Lastly, it contains member constants that can be queried to see if various image attributes are supported for a given video device driver at the size represen ted by the object. CImageState CImageState encapsulates the image state of a video stream. This state is represented in terms of features that can be turned on or off and various video device drivers (e.g, IRV and YUV). Calling CImageState::AddFlag() will turn on or off a given feature in the current image state. To test to see if a feature is on or off, call CImageState::IsFlagSet(). CImageState also allows the changing of the current video driver. PSVIDEO EXE This section provides details on the objects and class hierarchies in PSVIDEO.EXE. The objects are described in a top down fashion. The class structure is defined with the following two long-term goals: (1) The architecture is extensible to a multipoint environment. (2) The architecture is easy to modify. For example, it is easy to rip out all video specific code in order to implement a phone-on-the-screen. Frame, View, and Image Three terms are used quite a bit in this section: frame, view, and image windows. The image window corresponds to the area of the display containing just the video image. The view image contains the image window plus a panel which has buttons and controls specific to the view. The frame is the top-most window and contains the local view. Class Descriptions This section describes most of the classes in the class hierarchy, as well as their relationships to other classes. CCyApp CCyApp is derived from the Microsoft.RTM. CWinApp class, which is the base class from which a Microsoft.RTM. Windows.TM. application object is derived in the MFC framework. The CCyApp object provides member functions for initializing the application and for running the application. This object is constructed when other C++ global objects are constructed and is already available when the Microsoft.RTM. Windows.TM. operating system calls the WinMain function, which is supplied by the MFC framework. As required by MFC, the Initinstance member function has been overridden to create the application's main window object. Many classes in PSVIDEO declare a CSettings class. Each class is responsible for reading, updating, and saving their own settings (e.g., window screen location) or preferences (always on top). They do this through the CSettings class. Each class that requires settings to be saved implements DoSettings(CSettings *). The DoSettings(CSettings *) function gets and puts the settings associated with that class. When settings are loaded, changed, or saved, parent classes are responsible for notifying their children about the setting event. The children then call their children until all the classes in the hierarchy have performed the necessary setting adjustments. Use the Visual C++ browser to look at examples of DoSettings implementations. A preference is a value that is stored in the PSVIDEO.INI file under the ›Preferences! section. A setting is a value that is stored in the PSVIDEO.INI file. The difference is that a preference is set in the Preference dialog box, while settings are not. Settings are things like window size and position. The CSettings class is derived both from ISettings and CCyDialog. ISettings is not derived from any thing. It declares the virtual function DoSetting (which is implemented by classes derived from ISettings). CSettings also provides a dialog box for user preferences. CCyApp is also responsible for handling <F1> and <Shift-F1> help requests. Because PSVIDEO uses the Microsoft.RTM. Viewer for displaying help instead of the standard Microsoft.RTM. Windows.TM. help engine (WinHelp), the void CWinApp::WinHelp function is overridden so that the viewer is called instead of WinHelp. When the application is invoked, the MFC framework calls CWinApp::InitInstance. When the application is closed, the MFC framework calls CWinApp::ExitInstance. CCyFrameWnd CCyFrameWnd is derived from CFrameWnd and is not directly instantiated. The CFrameWnd class provides the functionality of a Microsoft.RTM. Windows.TM. single document interface (SDI) overlapped or pop-up frame window, along with members for managing the window. The main reason for defining CCyFrameWnd is to provide a class with methods common to the three windows in the application (handset, local video, and remote video), including the non-client drawing and system menu handling. Frame windows have access to the video controller. The main reason for this is that the CAppFrame class (derived from CCyFrameWnd) informs the video controller about certain events (e.g., call started, call ended) and queries the video controller for certain information (e.g., whether the video windows are ready to close). CCyAppFrame CCyAppFrame is derived from CCyFrameWnd. This class implements the PSVIDEO main window (which includes the handset) and owns all dialog boxes in the application (except the Preferences . . . dialog box in CSettings, which is available through its reference to CSetting). This class is responsible for handling menu selections and handset button clicks. CMIF contains a callback routine for processing callbacks from CMDLL 544. CMIF passes CMDLL messages on to CAppFrame. CAppFrame implements the following message handlers for the messages passed on from CMIF: CAppFrame::OnCmCall--A call ha s started. Notify CHandset so that the appropriate call progress is displayed and the call duration clock starts. Notify CVideoController so that it starts to play the remote video stream. The caller also requests a channel pair from CMDLL. This channel pair is used for sending and receiving control data such as mute on or mute off. CAppFrame::OnCmHangup--A call has ended. Inform CHandset so that call progress is set correctly and the duration timer stops. Notify CVideoController so that it stops playing the remote video stream. CAppFrame::OnCmRejected--The call that was placed was rejected by the other side. Inform CHandset so that call progress is set correctly. CAppFrame::OnCmProgress--Call progress messages originating from VCI 506. Inform CHandset so that call progress is set correctly. CAppFrame::OnCmChannelPair--A channel pair has been established. Register channel handlers for the input and output channels. CVideoFrame CVideoFrame encapsulates properties and methods for a video window. It is derived from CCyFrameWnd and is not directly instantiated. Two classes are based on CVideoFrame: CLocalFrame and CRemoteFrame. The CVideoFrame class' main responsibility is to manage and keep track of frame window size and handle commands specific to video frame windows. CVideoController The CVideoController object is derived from CCmdTarget and ISettings. Its main purpose is to manage video windows. In a preferred embodiment of the present invention, there are only two video windows. In alternative preferred embodiments, there may be several video windows and this class will then be extended to keep track of the list of available video windows. The CVideoController class is also responsible for implementing size and display rate restrictions. When the user resizes a video frame window, CVideoController will determine appropriate size for the "other" window based on system characteristics (CPU and graphics adapter). CVideoController is responsible for sending size messages to the appropriate video window. CVideoController keeps track of state information related to audio and video, e.g., mute, high quality, and open audio. Auto-Sizing of Video Windows The audio/video conferencing application 502 has two video windows: one for the local camera video image and one for the remote camera video image. The user of application 502 expects to be allowed to change the size of these video windows. However, the computer system may not have enough processing power to accommodate such a change, due to the demands larger video windows place on the system. Specifically, increasing the size of one of the video windows may exceed an acceptable amount of the computer system's processing power. If the user is allowed to change the size of one of the video windows without any constraints, the video quality may degrade to an unacceptable level. Conferencing application 500 automatically resizes the windows to utilize some acceptable amount of the computer system's processing power. The sizes a video window can be are preferably constrained to an optimized set based on the video subsystem software. Split and Combined Modes Conferencing application 502 can be in one of two modes: split or combined. This section explains how the frame, view, image model is used to implement split and combine. In general, a method is provided to convert a single top-level window, W, with more than one child window, w1, . . . ,wn, to multiple top-level windows, W1, . . . ,Wn, each of which contains one of the child windows w1, . . . ,wn. Typically, the window W is the same window as some window Wi, 1<=i <=n. A top-level window is a window that is the child of the desktop window. The method assumes that in the single window mode, there is a top-level window with several child windows. Each child may have its own children, but this is irrelevant to this discussion. In split windows mode, each child (or a subset of the children) is re-parented and gets its own parent (which is a top-level window). These additional top-level windows can be managed in at least two ways: (1) Create them upon application start-up. If the application is in combined window mode, then hide the windows. If the application is in split windows mode, then show the windows. (2) Dynamically create and destroy them as needed. Switching between combined window mode and split windows mode may be implemented as follows: SingleToMultiple: Create top level windows if needed. Re-parent children that needs to be re-parented. Show the additional top-level windows. MultipleToSingle: Hide the top level windows that are losing their child windows. Show the children in the single window. Destroy top-level windows if needed. In PSVIDEO.EXE, the split/combine code can be found in the file videoctl.cpp in the method CVideoController::SetGrouping. Control Channel Management This section describes the application control channel. The control channel enables conferencing application 502 to inform peer of events (e.g., mute on and mute off) and transfer arbitrary size information. In general, the application control channel can be used to transmit any data. For example, conferencing application 502 has an "audio/video mute" feature, which allows a video conferencing participant to click on a button so that he/she is no longer visible to the other conference participant. The peer application must be informed about this operation so that it can discontinue displaying the video image and instead display some indication that the other side turned mute on. By establishing a control channel and a control structure, peer applications are able to be notified about events that require some action. The control channel assumes reliable transfer of control packets. Conferencing system 100 does not confirm the receipt of control channel messages. This simplifies the implementation. All control channel messages are of the following form:
__________________________________________________________________________
typedef struct tagChanMsgData {
WORD wMsg; // message identifier.
DWORD dwMsgParam;
// message specific parameter/value.
DWORD dwSequence;
// sequence number for a series of control packets.
WORD wBufferSize;
// size of the buffer following the structure.
} ChanMsgData, FAR* LPCHANMSGDATA;
__________________________________________________________________________
In order to send additional data along with a control channel structure, data is arranged following the structure. The size amount of data is specified, in number of bytes, by the dwBufferSize field. Four messages have been defined: mute, high quality snapshot, application launch, and application launch response. Mute Message Only wMsg and dwMsgParam are used for the MUTE message. wMsg: value=1. dwMsgParam: LOWORD of dwMsgParam specifies the audio state. 0=audio mute off 1=audio mute on 2=no change HIWORD of dwMsgParam specifies the video state. 0=video mute off 1=video mute on 2=no change For example, to mute video without changing the state of audio dwMsgParam would be MAKELONG(2, 1 ). CVideoController sets the mute state when the user clicks the mute button and informs the peer about its new state using the control channel. High-Quality Snapshot Message The SNAPSHOT message is sent to the peer application when a still image capture that disables outgoing video stream is in progress. For example, to achieve a certain still image quality, outgoing video may have to be disabled. In these situations, the SNAPSHOT message is sent to peer application. The message is resent when the flow of outgoing video resumes. Only wMsg and dwMsgParam are used for the SNAPSHOT message. wMsg: value=2. dwMsgParam: LOWORD of dwMsgParam specifies the snapshot state. 0=High-quality mode OFF 1=High-quality mode ON Application Launch The APPLAUNCH message is sent to a remote node to launch an application. The application path is specified in the buffer following the control channel structure. wBufSize holds the size of the buffer. The other fields are not used. wmsg: value=101. Application Launch Response The APPLAUNCHRESPONSE message is sent by the remote node that was asked to launch an application. The return code of the Microsoft.RTM. Windows.TM. WinExec function is passed back in dwMsgParam. The other fields are not used. wMsg: value=102. CChanPair CVideoController has an instance of a CControlChannel class which is derived from the class CChanPair. CChanPair provides an abstraction of CMDLL and TII services. Video View Class Relationships The CVideoView class' main responsibilities are to manage image (video) windows (CImageWindow) and handle the controlb bar operations available in the video panels (CVldeoViewPanel). There exist two classes, CLocaView and CRemoteView, that encapsulate specific functionality of the remote and local windows. The CLocalView and CRemoteView classes have a CLocalImage and CRemoteImage class, respectively. In addition, CLocalViewPanel and CRemoteViewPanel have been derived to contain functionality specific to the local and remote windows. CVideoView know s about the CVideoController class. When the user selects a function such as size or snapshot in the panels, the CVideoView informs the CVideoController about the user's request. CVideoController is responsible for auto-sizing the video windows. Handset Class Relationships As described earlier, the CAppFrame class has an instance of a CHandset. The CHandset class is a window. The controls inside the handset window are specified in a dialog template. This is the reason why CHandset is derived from CDialog. A modeless and borderless dialog box is placed on top of a window, in this case, CAppFrame. CHandset is responsible for handling all button clicks and user interactions in the handset area. In addition to using several MFC defined classes, CHandset also has a CLcd and a speed dial list, a CSDComboBox. The CLcd class consists of instances of CStatic for call progress information and call duration, and of CEdit for entering the number to dial. CSDComboBox is an owner-drawn listbox that displays the five most recently dialed numbers and also speed dial numbers. Finally, CHandset contains several buttons. An interface is defined for interactions between CHandset and CSpeedDial. When a number has been dialed, the CHandset informs CSpeedDial about the dialed number. CSpeedDial is then responsible for updating the speed dial list (the CSDComboBox) and the PSVIDEO.INI file. Dialog Boxes Conferencing application 502 contains several dialog boxes. The focus of this section is to describe CCyDialog. A special dialog box class is derived from CDialog to avoid problems when dialog boxes are displayed when the application is in split mode and some or all of the topmost windows (handset, local video, remote video, snapshot) are always-on-top. Specifically: (1) If a dialog is brought up when the application was in split mode (3 Windows) and one of the topmost windows is always-on-top, then portions of the dialog box would otherwise be obscured by the always-on-top window. For example, the Preferences dialog box would be on top of the handset window but underneath the remote window. (2) When the user brings up a dialog box when the applications is in split mode (3 Windows), the user would otherwise be able to click on the local window and then obscure the dialog box. The problem with (1) is that the OK and Cancel buttons would often be hidden by the video windows, so the application would be difficult to use. The problem with (2) is that a user could bring up a modal dialog box but perform functions outside of the dialog box before closing it. To make the application easier to use and more consistent with Microsoft.RTM. Windows.TM. operating system standards, CCyDialog is introduced and the problematic dialog boxes are derived from CCyDialog instead of CDialog. As a result, problems (1) and (2) are fixed. When a dialog box derived from CCyDialog is initialized, if the ProShare application has any visible topmost windows and the dialog box's owner is not topmost (e.g., the local window is topmost, but the owner of the Preferences is the handset window), then the dialog box owner window is made topmost to ensure the dialog is visible. To prevent the user from clicking in other application windows, all other topmost windows are disabled. These operations are reversed when the dialog box is destroyed. When the user switches between conferencing application 502 and other applications, special care is taken due to the modifications made in CCyDialog::OnInitDialog. When conferencing application 502 is deactivated, CCyDialog::OnActivateApp turns temporary topmost off, and then back on when the application is re-activated. In addition, CCyDialog::OnActivateApp reenables the user interface while conferencing application 502 is deactivated so the user can click on any of the conferencing application's visible windows to get back to the dialog (and re-activate conferencing application 502). Helper Classes Dialog Helper The dialog helper class, CDialogHelper, provides a method for obtaining dialog boxes with exact pixel dimensions in the Microsoft.RTM. Windows.TM. environment. The Microsoft.RTM. Windows.TM. operating system provides support for dialog boxes, both in the API and in the support tools (dialog editors), but the coordinates used for dialog boxes and their elements are not pixels but "dialog units," which are calculated according to the font and display driver in use. Dialog boxes are not created with exact pixel dimensions and coordinates using this support, yet this is often desired, for example, when the position of dialog elements relates to a fixed size live video display (160.times.120 pixels). The CDialogHelper class simplifies the manipulation of dialog boxes. If a dialog box is designed with the assumption that 1 dialog unit=1 pixel, CDialogHelper can use a dialog template to resize and position dynamically the dialog elements correctly. The procedure follows: Create the dialog box initially invisible. Load the dialog template used to create the dialog box. For each control referenced in the template, Get a handle to the actual control, and Use the coordinates from the template to reposition and resize the control. Use the coordinates from the template to resize the entire dialog box. Unload the dialog template. Make the dialog box visible. By using a dialog template that is a subset of the template used to create the dialog box, it is possible to resize and reposition only some of the controls, enabling a combination of pixel and dialog units to be employed. Fast Bitmap Buttons An owner-draw button class, CFastBmpBtn, solves the following problems: (1) Microsoft.RTM. Windows.TM. operating system provides basic button objects in several styles (particularly push buttons, check boxes, and radio buttons) with a default graphical appearance that is not easily customized. It is possible for an application to use "owner-draw" buttons, but then all distinction between button types is lost and the application must implement check box and radio button functionality itself. The Microsoft.RTM. Foundation Classes (MFC) provide a bitmapped button class that allows an application to provide up to four images to represent the various states of a button (up, depressed, with focus, and disabled), but this does not solve the basic problem, and each image must be stored in a separate bitmap, making maintenance difficult. (2) When a user clicks on a Microsoft.RTM. Windows.TM. button with the mouse cursor, the button takes the input focus even if the user moves the cursor off the button before releasing the mouse button, thereby not generating a button press event. This makes it difficult for an application to keep the input focus in a desired location (e.g., an edit control). The two problems above are solved in the following manner: (1) CFastBmpBtn, a C++ class derived from the basic MFC window class, allows the developer to start with generic buttons, specifying the styles as desired, then add only three lines of code and one bitmap per button to obtain a flexible graphical appearance. The class dynamically subclasses the existing button object, taking over all standard button actions, in particular the drawing of the button. The bitmap contains 4, 8 or 12 images arranged vertically in a strict order, each representing a different button state (up, depressed, with focus, and disabled) for each of the possible check states unchecked, checked, and indeterminate check. The appropriate image is used to draw the button in response to system requests and in direct response to user interaction with the mouse. The CFastBmpBtn sends notification messages to the parent window in the same manner as standard buttons. (2) The CFastBmpBtn::SetButtonFlags function allows an application to set the CFastBmpBtn::RestoreFocus flag for a particular button. When this flag is set, the button will remember which window previously had focus whenever it receives focus due to a mouse click, and will restore the focus to the window when the mouse button is released. CFastBmpBtn is used to implement the graphical buttons in user interfaces for conferencing system 100. An example is the handset and control panel buttons in the conferencing application 502. Data Conferencing Application Data conferencing application 504 implements the data conferencing user interface. Data conferencing application is implemented as a Microsoft.RTM. Windows.TM. 3.1 application. The data conferencing application uses a "shared notebook" metaphor. The shared notebook lets the user copy a file from the computer into the notebook and review it with a remote user during a call. When the user is sharing the notebook (this time is called a "meeting"), the users see the same information on their computers, users can review it together, and make notes directly into the notebook. A copy of the original file is placed in the notebook, so the original remains unchanged. The notes users make during the meeting are saved with the copy in a meeting file. The shared notebook looks like a notebook or stack of paper. Conference participants have access to the same pages. Either participant can create a new page and fill it with information or make notes on an existing page. A preferred embodiment of a data conferencing application is d described i n U.S. patent application Ser. No. 08/137,319 (filed Oct. 14, 1993) and in U.S. patent application Ser. No. 08/170,146 (filed Dec. 20, 1993). Conference Manager Referring again to FIG. 5, audio/video conferencing application 502 supports audio and video conferencing between remote locations, while data conferencing application 504 supports the sharing of data (e.g., documents) between the remote locations. In general, conferencing system 100 is capable of simultaneously supporting multiple applications that support different types of conferencing services (e.g., audio/video conferencing, data sharing, and background file transfer). When a single telephone line is used as the transport medium, the conference applications may need to share that line. Conference manager 544 (also known as CMDLL) coordinates connection and data channel activities for the conference applications. It provides capabilities to centralize and coordinate dial, hang-up, data channel management activities, and application launching. It enables conference applications to establish and tear down connections. It also provides applications access to already established connections. A connection is established through the conference manager 544 instead of calling the communication software (i.e., comm manager 518 via comm API 510) directly. Data channels are also obtained through the conference manager 544. Conference manager 544 and conferencing API 506 provide the following advantages to conferencing system 100: It is application aware (i.e., if application A on conferencing system X attempts to establish a data channel with application A on conferencing system Y, the conference manager 544 will automatically launch application A on system Y if application A is not already running). It simplifies the establishment of a full duplex channel by providing a single simplified call to establish such a channel. It allows applications that would normally use a single dedicated connection to share a connection. It provides an efficient mechanism to inform applications about events such as "connection established" and "connection torn down." It adds a layer of control for channel management (e.g., when an application with open channels terminates, the open channels are guaranteed to become closed). The main purpose of conference manager 544 is to provide a set of services that allows several conference applications to share a common connection. The model is that once a connection is established by some application, any conference application can latch on to the connection and establish a full-duplex communication channel with its peer application running on the remote machine. The full duplex channel is implemented as a channel pair, or in TII terms, one outgoing and one incoming channel. The conference manager services are used in conferencing system 100 to coordinate connection and data channel activities for the audio/video and data conferencing applications. The conference manager software sits between the applications (clients) and the communication software. A connection is established through the conference manager 544 instead of calling the communication software directly. Data channels are also obtained through the conference manager 544. Conference manager 544 also implements an application registry which gives it some intelligence as to which conference applications are running. This approach has several advantages: (1) Conference manager 544 is application aware. This means that if application A on computer X attempts to establish a data channel with application A on computer Y, conference manager 544 will automatically launch A on system Y if it is not already running. (2) It simplifies the establishment of a full duplex channel. It provides a single simplified call to establish such a channel. (3) It allows applications that would normally use a single dedicated connection to share a connection. (4) It provides a nice mechanism to inform applications about events such as "connection established" and "connection torn down." (5) It adds a layer of control for channel management. For example, when an application with open channels terminates, its channels are guaranteed to get closed. Conference Manager Overview Conference manager 544 consists of several modules. The most important ones are as follows:
__________________________________________________________________________
cmcall.c
Contains the icmMakeCall and icmHangupCall procedures that are
called from
the CMIF library.
cmchan.c
Contains the implementation of channel related procedures specified
in the
conference manager API. These are cmGetChannelPair,
cmCloseChannelPair,
and cmGetChannelPairInfo.
cmclntfy.c
Contains dialog box procedures for the dialogs that are displayed on
incoming
calls. There is one dialog for the case when the caller ID matches a
record in
the address book, and one dialog for the case when match is not
found.
cmdll.c
Contains the LibMain and WEP procedures. Also contains various
initialization procedures, including Lib.sub.-- InitializeCf which
loads VCI.DLL and
makes the VCI call CF.sub.-- Init to initialize the comm subsystem
and
Lib.sub.-- TerminateCf which calls CF.sub.-- UnInit and unloads
VCI.DLL. This module
also contains code for registering and unregistering with the
address book
services provided by ABDLL.DLL.
cmmisc.c
Contains miscellaneous supporting functions used throughout the
other
modules in CMDLL.
cmnotify.c
Contains callbacks required by VCI. The callback Lib.sub.-- CfCallCal
lBack
handles the CFM.sub.-- * messages such as CFM.sub.-- CALL.sub.--
NTFY and
CFM.sub.-- CALL.sub.-- HANGUP. The callback Lib.sub.-- CfChanCallBack
handles VCI
CFM.sub.-- CHAN.sub.-- * channel messages such as CFM.sub.--
CHAN.sub.-- ACCEPT.sub.-- NTFY and
CFM.sub.-- CHAN.sub.-- REJECT.sub.-- NTFY.
cmreg.c
Contains the implementation of the conference manager API functions
cmRegister, cmUnregister, and cmInstall.
__________________________________________________________________________
Implementation Details This section describes the implementation details of key areas of CMDLL 544. Conference Application Installation In order to make CMDLL 544 aware of conference applications, conference applications are preferably installed. Installed applications are listed in the ›Conference Apps! section in the PSVIDEO.INI file. Applications are typically installed directly by an installation program. It is also possible for an application to install itself by calling cmInstall (if, for example, the PSVIDEO.INI file has been corrupted subsequent to installation). Conference Application Registration Before a conference application makes use of CMDLL services, it is loaded and registered with the DLL. An application registers with CMDLL 544 by calling cmRegister. This function is in the module cmreg.c. CMDLL 544 keeps track of registered applications, and for each registered application, a CONFAPP structure is filled in. CMDLL 544 has a dynamically allocated array of CONFAPP structures. This array is built based on the applications that are installed (i.e., specified in the ›Conference Apps! sections in the PSVIDEO.INI file). If an application attempts to register without being installed cmRegister will fail. After an application has registered with CMDLL 544, subsequent calls by said application do not require the application ID to be specified. CMDLL 544 keys off of the application's task handle and is able to map a task to an application ID Registered applications are notified through a callback about certain events such as connection establishment and connection tear-down. VCI Call Handler Callback CMDLL 544 is responsible for handling VCI 506 call callback messages. Most messages are generated by the comm subsystem as a result of calls to VCI 506. All calls in VCI 506 are asynchronous, hence the messages in this callback. This callback, Lib.sub.-- CfCallCallBack, is located in the module cmnotify.c and a pointer to the function is provided to VCI.DLL in the call CF.sub.-- Init. The Lib.sub.-- CfCallCallBack callback is defined as follows: BOOL CALLBACK Lib.sub.-- CfCallCallBack(IN UINT uiMsg, IN WPARAM wParam, IN LPARAM lParam) Channel Pair Establishment CMDLL 544 provides a high-level service, cmGetChannelPair, that enables conference applications to establish easily a channel pair, i.e., one channel for inbound data and one channel for outbound data. The cmGetChannelPair uses VCI services (which in turn use TII services). Applications may establish up to 32 channel pairs. Each channel pair has an associated usage ID which is defined by the application. In this way, when an application establishes a channel pair, its peer (or peers in a multipoint environment) will know the purpose of channel pair. For example, one channel pair could be established for file transfer and another channel pair for control data. Appropriate channel handlers (e.g., TII/VCI) can thus be specified for different channels. As noted earlier, CMDLL 544 keeps track of each application with an array of CONFAPP structures. A CONFAPP structure contains an array of structures of the type CHANNELPAIR, which is defined as follows:
______________________________________
typedef struct tagCHANNELPAIR
HCHAN hChanIn; // input (receive) channel
HCHAN hChanOut; // output (send) channel
WORD wState; // channel pair state (CPS.sub.-- *)
CMCHAN.sub.-- INFO
cmChanInfo;
// channel info struct
} CHANNELPAIR;
______________________________________
In turn, each channel pair contains a CMCHAN.sub.-- INFO structure, which is defined as follows:
__________________________________________________________________________
typedef struct tagCMCHAN.sub.-- INFO
HCHAN hChanIn;
// input (read) channel
HCHAN hChanOut;
// output (send) channel
CHAN.sub.-- INFO
chanInfo;
// channel information
DWORD dwTransId;
// transaction id
BYTE byUsageId;
// usage id
BOOL bOpener;
// TRUE if initiator of cmGetChannelPair, else FALSE
} CMCHAN.sub.-- INFO;
__________________________________________________________________________
This structure, in turn, contains the CHAN.sub.-- INFO structure defined by TII 510. When a channel pair is established, certain information is transferred between the peer CMDLLs. This information is transferred In the CHAN.sub.-- INFO structure. Successful channel pair establishment happens as follows. First a connection is established. The application on Site A calls cmGetChannelPair. CMDLL then handles all the VCI details of establishing outbound and inbound data channels using the CF.sub.-- OpenChannel and CF.sub.-- AcceptChannel VCI calls. Once the two channels have been established at the CMDLL level, CMDLL calls the applications back with the channel handles. Once the application receives the channel handles through the CMN.sub.-- CHANNELPAIR message, the application registers a channel handler using the VCI call CF.sub.-- RegisterChanHandler. The cmGetChannelPair procedure fills in the Id field of the CHAN.sub.-- INFO structure and then calls CF.sub.-- OpenChannel. The rest of the processing for setting up the channel pairs takes place in the channel manager callback Lib.sub.-- CfChanCallBack. The Id field is important in that it identifies: Which application is establishing a channel pair (which is important for CMDLL on the remote site so that it knows which application to notify). The usage id for the channel pair (which is important for the remote application so that it knows what to do with the channel pair). Whether the channel that is being opened is inbound or outbound. Critical Sections One of the key elements of CMDLL 544 is that it notifies conference applications of several events that take place in the comm subsystem, e.g., an incoming call. CMDLL 544 is also responsible for calling the comm subsystem in response to user-initiated events, e.g., hang up a call. CMDLL 544 is also responsible for starting and stopping playback of audio feedback through the PWave interface. CMDLL 544 may be interrupted by the comm subsystem while it is in the process of handling events initiated by the user. For example, while CMDLL 544 is in icmHangupCall processing, it may be interrupted by a CFM.sub.-- REJECT.sub.-- NTFY notification message from the comm subsystem. The critical section code prevents re-entrancy problems. It prevents the application from having to deal with call rejection messages when in fact it is already in the process of hanging up. Three global variables are declared in cmmisc.c for the purpose of critical sections: UINT G.sub.-- nProgressCriticalSection=0; UINT G.sub.-- nHangupCriticalSection=0; UINT G.sub.-- nRejectCriticalSection=0; These variables are manipulated and examined in cmcall.c in icmHangupCall and in the handling of the CFM.sub.-- REJECT.sub.-- NTFY and CFM.sub.-- PROGRESS.sub.-- NTFY messages in the VCI call callback routine Lib.sub.-- CfCallCallBack in cmnotify.c. Call Notiification and Caller ID CMDLL 544 is responsible for listening for incoming calls, notifying the user of incoming calls, and for rejecting or accepting the incoming call as specified by the user. On incoming calls, VCI 506 calls the Lib.sub.-- CfCallCallBack with the CFM.sub.-- CALL.sub.-- NTFY message. As outlined in the VCI Call Handler Callback section, if caller ID is available (through the IParam of the callback message), then the callback function performs a series of address book queries to determine the name and additional information of the caller. Once the series of address book queries have been completed, the procedure CallNotifyDlg.sub.-- Do is called. It is responsible for calling one of two dialog box procedures: one if caller ID is unavailable from the comm subsystem or if the address book query failed, and a different dialog box if the address book query produced a match. This procedure is also responsible for disabling all top-level windows (handset, remote, local, and snapshot). This is done to prevent the user from accessing other features when an incoming call is pending. Accessing other features when a call is pending causes re-entrancy problems.
______________________________________
BOOL CallNotifyDlg.sub.-- Do(
IN HWND hWndOwner,
// owner of dialog windows (handset
window)
IN HAB.sub.-- REC hAbRec,
// address book record, possibly NULL
IN LPSTR lpszCallerID
// caller ID string from comm subsystem
______________________________________
Audible Call Progress CMDLL 544 is responsible for providing audible call progress. CMDLL 544 uses the PWave services for starting and stopping playback of wave files. PWave can play a sound both synchronously and asynchronously. In the synchronous case, the number of times to play a file is specified, and the StartWavePlayback procedure does not return until it is finished playing the file the specified number of times. In the asynchronous case, the StartWavePlayback procedure returns immediately. In this case, PWave allows CMDLL to stop wave file playback at any time. Audible call progress is provided in the following situations: Incoming call: The RINGIN.WAV wave file starts playing asynchronously in the WM.sub.-- INITDIALOG case in the call notification dialog boxes. Playback ends when the user accepts the call, rejects the call. or the caller hangs up. Incoming call in auto answer mode: The AABEEP.WAV file is played once when a call comes in and the application is in auto-answer mode. Outgoing call: The RINGOUT.WAV file is played on the callers machine. This wave file is played to the caller to inform that the callee's machine is ringing. The RINGOUT.WAV file starts playing asynchronously when the comm subsystem calls the callback Lib.sub.-- CfCallCallBack with the CFM.sub.-- PROGRESS.sub.-- NTFY message (with LOWORD(lParam) equal to CF.sub.-- CALL.sub.-- RINGING). Playback stops if the caller hangs up, or the callee accepts or rejects the call. Busy signal: The BUSY.WAV file is played once on the caller's machine if the callee is already in a video conference. Error signal: The PROBLEM.WAV file is played once in response to the CFM.sub.-- REJECT.sub.-- NTFY message in the callback Lib.sub.-- CfCallCallBack. The RINGIN.WAV file is the default wave file for incoming call notification. The user may optionally select a different wave file. This is done with a video preferences dialog box. If a different wave file has been selected, the PSVIDEO.INI file will contain the following entries:
______________________________________
›Preferences!
______________________________________
AudioPreference=1
; 0 means use default
WavePath=c:.backslash.myring.wav
; if AudioPreference is 1, use this wave
file for incoming calls
______________________________________
The selected wave file meets the following criteria: sampled at 8 kHz, 8 bits, mono, and it is no larger than 64K. On Demand Application Invocation Conventional electronic conferencing applications require that both sites be running versions of the conferencing application prior to initiating the sharing of information (i.e., conferencing). As a result, users must confirm (e.g., via an independent telephone call) that the appropriate applications are running before sharing information. In a conferencing network comprising preferred embodiments of conferencing system 100, only one site need be running a conferencing application before information sharing can be initiated. Moreover, if possible, the same application on the remote site is launched to complete the sharing. Conference manager 544 of FIG. 5 provides these capabilities. Conference manager 544 allows an application to install, register/unregister, make/hang-up calls, and establish/destroy communication channels. After successfully placing a call to a remote site, a conferencing application may try to establish a communication channel. In the process of establishing communication channels, the application is capable of being launched remotely if it is necessary. To accomplish this, all conferencing applications are assigned a unique application ID (i.e., APPID). When an attempt to establish a communication channel is made, the application ID is used to identify the application for that channel. The conference manager 544 uses the APPID to determine (a) if the application is installed and (b) if the application is currently running. If the answer is yes to both of these questions, then the communication channel can be established immediately. If the answer is yes to (a) and no to (b), then the conference manager 544 is able to launch the desired application (via the Microsoft.RTM. WinExec function) and poll for registration. If the answer is no to both (a) and (b), then the communication channel will fail to be created. Referring now to FIG. 33, there is shown a flow diagram of the on-demand application invocation processing of conferencing system 100 of FIG. 5, according to a preferred embodiment of the present invention. On-demand application invocation applies when a conferencing application (App #1) running in one conferencing system (Site A) attempts to establish a conference with another conferencing system (Site B), where App #1 is installed but not currently running in Site B. App #1 in Site A starts the process by causing a request for a comm channel to be sent to Site B to establish communication between Site A and Site B. The comm channel request identifies the application running in Site A (e.g., APPID for App #1). As shown in FIG. 33, the conference manager 544 of Site B receives the comm channel request from Site A (step 3302). The conference manager 544 of Site B retrieves the application ID for App #1 from the comm channel request and determines whether App #1 is installed in Site B (step 3304). If App #1 is not installed in Site B (step 3306), then the requested conference cannot proceed and the conference manager 544 of Site B causes the comm channel request of Site A to be rejected (step 3308). Otherwise, if App #1 is installed in Site B (step 3306), then the conference manager 544 of Site B determines whether App #1 is registered, indicating that App #1 is already running in Site B. If App #1 is registered (step 3310), then processing continues to step 3318 as described below. Otherwise, if App #1 is not registered (step 3310), then the conference manager 544 of Site B attempts to synchronously launch App #1 (by calling the WinExec function of the Microsoft.RTM. Windows.TM. operating system) and thereby inform App #1 of Site B that a call is in progress (step 3312). After attempting to launch App #1, the conference manager 544 of Site B checks to see whether App #1 was successfully launched by determining whether App #1 is now registered. If App #1 is still not registered (step 3314), then something went wrong in launching App #1 in Site B and again the conference manager 544 of Site B causes the comm channel request of Site A to be rejected (step 3316). Otherwise, if App #1 is now registered (step 3314), then the conference manager 544 of Site B accepts the comm channel request from Site A (step 3318) and notifies App #1 of Site B that the comm channel is open (step 3320) allowing conferencing to proceed. The pseudocode for the local site communication channel establishment (Site A) is as follows: request a communication channel get notified when it has been established (or failed) The pseudocode for the remote site communication channel establishment (Site B) is as follows: get a communication channel request get the appid from the request if the application is not installed then reject the communication channel request elseif the application is not registered then WinExec the application inform the application there is a call in progress if the application is still not registered then reject the communication channel request accept the communication channel request notify application that comm channel is open Through this on-demand invocation of applications, one conferencing system running a conferencing application can cause a remote conferencing system to invoke a corresponding application at the remote site. Those skilled in the art will understand that this capability alleviates the requirement for arranging for a conference by external means (e.g., via telephone) to coordinate the parallel independent launching of the corresponding conferencing applications in the remote sites. Managing Multiple Applications Comm API (i.e., transport independent interface (TII)) 510 of FIG. 5 establishes connections with remote conferencing systems for conferencing sessions. TII 510 also establishes one or more channels within each connection for use by conferencing applications (such as 502 and 504). These channels are used by the applications for transmitting or receiving different types of information with the remote conferencing systems. For example, audio/video conferencing application 502 uses four channels to transmit and receive audio and video signals to and from a remote conferencing system. Similarly, data conferencing application 504 uses two channels to transmit and receive data signals to and from a remote conferencing system. The conference manager 544 of FIG. 5 provides the capability for two or more conferencing applications to share a single connection in a single conferencing session with a remote conferencing system. This capability allows two or more conferencing applications to participate in the same conferencing session simultaneously using a single connection between the local and remote conferencing systems. Referring now to FIG. 34, there is shown a flow diagram of an example of the processing implemented within conferencing system 100 of FIG. 5 to manage two conferencing applications in a single conferencing session with a remote conferencing system, according to a preferred embodiment of the present invention. The processing of FIG. 34 begins with the audio/video conferencing application 502 by asking the conference manager 544 to establish a connection for conferencing with a remote conferencing system (step 3402). Application 502 makes this request by calling the cmMakeCall function of the conference manager 544. The conference manager 544 passes the connection request to the conferencing API (VCI) 506 by calling the CF.sub.-- MakeCall() function (step 3404). VCI 506 in turn passes the connection request to TII 510 by calling the MakeConnection function (step 3406). TII 510 causes the connection with the remote conferencing system to be established and also establishes four channels (i.e., transmit/receive audio/video) within that connection for the audio/video conferencing application 502 to use (step 3408). As part of this step, VCI 506 causes handles for the four channels to be passed back to application 502. TII 510 causes the connection and channels to be established by communicating with the peer TII 510 of the remote conferencing system. Data conferencing application 504 then asks the conference manager 544 to establish channels within the established connection for transmitting and receiving data signals with the remote conferencing system (step 3410). Data conferencing application 504 knows that the connection has been established, because application 504 has already registered with the conference manager 544 and the conference manager 544 informs all registered applications of connections by sending the CMN.sub.-- CALL message. Since data conferencing application 504 already knows that the connection has been established, application 504 makes the channel request by calling the cmGetChannelPair function of the conference manager 544. The conference manager 544 then passes the channel request to the VCI 506 (by calling CF.sub.-- OpenChannel) (step 3412). VCI 506 in turn passes the channel request to TII 510 (by calling OpenChannel) (step 3414). Conference manager 544 establishes the two requested channels for data conferencing application 504 within the already established connection with the remote conferencing system (step 3416). As part of this step. conference manager 544 causes handles for the two channels to be passed back to application 504. The conferencing session is then able to proceed with both applications 502 and 504 using a single connection with the remote conferencing system for its different channels (step 3418). Conferencing API Conferencing API 506 of FIG. 5 (also known as video conferencing interface (VCI)) facilitates the easy implementation of conferencing applications 502 and 504. Conferencing API 506 of FIG. 5 provides a generic conferencing interface between conferencing applications 502 and 504 and the video, comm, and audio subsystems. Conferencing API 506 provides a high-level abstraction of the services that individual subsystems (i.e., video audio, and comm) support. The major services include: Making, accepting, and hanging-up calls. Mediating conference requirements between peers. Establishing and terminating multiple communication channels for individual subsystems. Instantiating and controlling local video and audio. Sending video and audio to a remote site through the network. Receiving, displaying, and controlling the remote video and audio streams. Conferencing applications 502 and 504 can access these services through the high-level conferencing API 506 without worrying about the complexities of low-level interfaces supported in the individual subsystems. In addition, conferencing API 506 facilitates the integration of individual software components. It minimizes the interactions between conferencing applications 502 and 504 and the video, audio, and comm subsystems. This allows the individual software components to be developed and tested independent of each other. Conferencing API 506 serves as an integration point that glues different software components together. Conferencing API 506 facilitates the portability of audio/video conferencing application 502. Conferencing API 506 is implemented as a Microsoft.RTM. Windows.TM. Dynamic Link Library (DLL). Conferencing API 506 translates the function calls from conferencing application 502 to the more complicated calls to the individual subsystems (i.e., video, audio, and comm). The subsystem call layers (i.e., video API 508, comm API 510, and audio API 512) are also implemented in DLLs. As a result, the programming of conferencing API 506 is simplified in that conferencing API 506 does not need to implement more complicated schemes, such as dynamic data exchange (DDE), to interface with other application threads that implement the services for individual subsystems. For example, the video subsystem will use window threads to transmit/receive streams of video to/from the network. Conferencing API 506 is the central control point for supporting communication channel management (i.e., establishing, terminating channels) for video and audio subsystems. Audio/video conferencing application 502 is responsible for supporting communication channel management for the data conferencing streams. Referring now to FIG. 7, there is shown a block diagram of conference manager 544 and conferencing API 506 between conferencing applications 502 and 504, on one side, and comm API 508, video API 510, and audio API 512, on the other side, according to a preferred embodiment of the present invention. Conferencing API 506 comprises conferencing finite state machine (FSM) 702, conferencing primitive validator 704, conferencing primitive dispatcher 708, conferencing callback 706, comm primitive 712, comm callback 710, video primitive 716, and audio primitive 720 of FIG. 7. Conferencing primitive validator 704 validates the syntax (e.g., checks the conferencing call state, channel state. and the stream state with the conferencing finite state machine (FSM) 702 table and verifies the correctness of individual parameters) of each API call. If an error is detected, primitive validator 704 terminates the call and returns the error to the application immediately. Otherwise, primitive validator 704 calls conferencing primitive dispatcher 708, which determines which subsystem primitives to invoke next. Conferencing primitive dispatcher 708 dispatches and executes the next conferencing API primitive to start or continue to carry out the service requested by the application. Primitive dispatcher 708 may be invoked either directly from primitive validator 704 (i.e., to start the first of a set of conferencing API primitives) or from conferencing callback 706 to continue the unfinished processing (for asynchronous API calls). After collecting and analyzing the completion status from each subsystem, primitive dispatcher 708 either (1) returns the concluded message back to the conferencing application by returning a message or invoking the application-provided callback routine or (2) continues to invoke another primitive to continue the unfinished processing. There are a set of primitives (i.e., comm primitives 712, video primitives 716, and audio primitives 720) implemented for each API call. Some primitives are designed to be invoked from a callback routine to carry out the asynchronous services. The subsystem callback routine (i.e., comm callback 710) returns the completion status of an asynchronous call to the comm subsystem to conferencing callback 706, which will conduct analysis to determine the proper action to take next. The comm callback 710 is implemented as a separate thread of execution (vthread.exe) that receives the callback Microsoft.RTM. Windows.TM. messages from the comm manager and then calls VCI DLL to handle these messages. Conferencing callback 706 returns the completion status of an asynchronous call to the application. Conferencing callback 706 checks the current message/event type, analyzes the type against the current conferencing API state and the next primitive being scheduled to determine the actions to take (e.g., invoke another primitive or return the message to the application). If the processing is not complete yet, conferencing callback 706 selects another primitive to continue the rest of the processing. Otherwise, conferencing callback 706 returns the completion status to the application. The conferencing callback 706 is used only for comm related conferencing API functions; all other conferencing API functions are synchronous. The major services supported by conferencing API 506 are categorized as follows: Initialization and Call Services (establish/terminate a conference call). Stream Services (capture, play, record, link, control the multimedia audio and video streams, and access and manipulate data from the streams). Channel Services (establish/terminate channels on the call, and send/receive data on the channels). Interfacing with the Comm Subsystem Conferencing API 506 supports the following comm services with the comm subsystem: Comm initialization--initialize a session in the comm subsystem on which the call will be made. Call establishment--place a call to start a conference. Channel establishment--establish two comm channels for video conferencing control information, two comm channels for audio (incoming/outgoing), four comm channels for video (incoming data and control and outgoing data and control). Call termination--hang up a call and close all active channels. Comm Initialization/Uninitialization Initialization of a session in the comm subsystem on which a call may be made by the user of conferencing system A of FIG. 1 and the user of conferencing system B of FIG. 1 is implemented as follows: Conferencing APIs A and B call BeginSession to initialize their comm subsystems. Conferencing APIs A and B enter a PeekMessage loop waiting for a SESS.sub.-- BEGIN callback from the comm subsystem. Uninitialization of a session in the comm subsystem is implemented as follows: Conferencing APIs A and B call EndSession to uninitialize their comm subsystems. Conferencing APIs A and B receive a SESS.sub.-- CLOSED callback from the comm subsystem. Conferencing APIs A and B then notify the conferencing applications with a CFM.sub.-- UNINIT.sub.-- NTFY callback. Call Establishment Establishment of a call between the user of conferencing system A of FIG. 1 and the user of conferencing system B of FIG. 1 is implemented as follows: Conferencing API A calls MakeConnection to dial conferencing API B's number. Conferencing API B receives a CONN.sub.-- REQUESTED callback from the comm subsystem. Conferencing API B sends the call notification to the graphic user interface (GUI) with a CFM.sub.-- CALL.sub.-- NTFY callback; and if user B accepts the call via the GUI, conferencing API B proceeds with the following steps. Conferencing API B calls AcceptConnection to accept the incoming call from conferencing API A. Conferencing APIs A and B receive CONN.sub.-- ACCEPTED callback from the comm subsystem. Conferencing API A calls OpenChannel to open its outgoing conferencing control channel. Conferencing API B receives the CHAN.sub.-- REQUESTED callback for the incoming control channel and accepts it via AcceptChannel. Then Conferencing API B calls OpenChannel to open its outgoing conferencing control channel. Conferencing API A receives the CHAN.sub.-- ACCEPTED callback for its outgoing control channel and calls RegisterChanHandler to receive channel callbacks from the comm subsystem. Then Conferencing API A receives the CHAN.sub.-- REQUESTED callback for the incoming control channel and accepts it via AcceptChannel. Conferencing API B receives the CHAN.sub.-- ACCEPTED callback for its outgoing control channel and calls RegisterChanHandler to receive channel callbacks from the comm subsystem. Conferencing API A sends a Login Request on the control channel, which Conferencing API B receives. Conferencing API B sends a Login Response on the control channel, which Conferencing API A receives. Conferencing API A sends a Capabilities Request on the control channel, specifying conference requirements, which Conferencing API B receives. Conferencing API B sends a Capabilities Response on the control channel, accepting or modifying conference requirements, which Conferencing API A receives. Conferencing API A calls OpenChannel to open its outgoing audio channel. Conferencing API B receives the CHAN.sub.-- REQUESTED callback for the incoming audio channel and accepts it via AcceptChannel. Conferencing API A receives the CHAN.sub.-- ACCEPTED callback for the outgoing audio channel. The last three steps are repeated for the video data channel and the video control channel. Conferencing API B then turns around and repeats the above 4 steps (i.e., opens its outbound channels for audio/video data/video control). Conferencing API A sends Participant Information on the control channel, which Conferencing API B receives. Conferencing API B sends Participant Information on the control channel, which Conferencing API A receives. Conferencing APIs A and B then notify the conferencing applications with a CFM.sub.-- ACCEPT.sub.-- NTFY callback. Channel Establishment Video and audio channel establishment is implicitly done as part of call establishment, as described above, and need not be repeated here. For establishing other channels such as data conferencing, the conferencing API passes through the request to the comm manager, and sends the comm manager's callback to the user's channel manager. Call Termination Termination of a call between users A and B is implemented as follows (assuming user A hangs up): Conferencing API A unlinks local/remote video/audio streams from the network. Conferencing API A then calls the comm manager's CloseConnection. The comm manager implicitly closes all channels, and sends Chan.sub.-- Closed callbacks to conferencing API A. Conferencing API A closes its remote audio/video streams on receipt of the Chan.sub.-- Closed callback for its inbound audio/video channels, respectively. Conferencing API A then receives the CONN.sub.-- CLOSE.sub.-- RESP from the comm manager after the call is cleaned up completely. Conferencing API A notifies its application via a CFM.sub.-- HANGUP.sub.-- NTFY. In the meantime, the comm manager on B would have received the hangup notification, and would have closed its end of all the channels, and notified conferencing API B via Chan.sub.-- Closed. Conferencing API B closes its remote audio/video streams on receipt of the Chan.sub.-- Closed callback for its inbound audio/video channels, respectively. Conferencing API B unlinks its local audio/video streams from the network on receipt of the Chan.sub.-- Closed callback for its outbound audio/video channels, respectively. Conferencing API B then receives a CONN.sub.-- CLOSED notification from its comm manager. Conferencing API B notifies its application via CFM.sub.-- HANGUP.sub.-- NTFY. Interfacing with the Audio and Video Subsystems Conferencing API 506 supports the following services with the audio and video subsystems: Capture/monitor/transmit local video streams. Capture/transmit local audio streams. Receive/play remote streams. Control local/remote streams. Snap an image from local video stream. Since the video and audio streams are closely synchronized, the audio and video subsystem services are described together. Capture/Monitor/Transmit Local Streams The local video and audio streams are captured and monitored as follows: Call AOpen to open the local audio stream. Call VOpen to open the local video stream. Call ACapture to capture the local audio stream from the local hardware. Call VCapture to capture the local video stream from the local hardware. Call VMonitor to monitor the local video stream. The local video and audio streams are begun to be sent out to the remote site as follows: Call ALinkOut to connect the local audio stream to an output network channel. Call VLinkOut to connect the local video stream to an output network channel. The monitoring of the local video stream locally is stopped as follows: Call VMonitor(off) to stop monitoring the local video stream. Receive/Play Remote Streams Remote streams are received from the network and played as follows: Call AOpen to open the local audio stream. Call VOpen to open the local video stream. Call ALinkIn to connect the local audio stream to an input network channel. Call VLinkIn to connect the local video stream to an input network channel. Call APlay to play the received remote audio stream. Call VPlay to play the received remote video stream. Control Local/Remote Streams The local video and audio streams are paused as follows: Call VLinkout(off) to stop sending local video on the network. Call AMute to stop sending local audio on the network. The remote video and audio streams are paused as follows: If CF.sub.-- PlayStream(off) is called, conferencing API calls APlay(off) and VPlay(off). The local/remote video/audio streams are controlled as follows: Call ACntl to control the gains of a local audio stream or the volume of the remote audio stream. Call VCntl to control such parameters as the brightness, tint, contrast, color of a local or remote video stream. Snap an Image from Local Video Streams A snapshot of the local video stream is taken and returned as an image to the application as follows: Call VGrabframe to grab the most current image from the local video stream. Conferencing API 506 supports the following function calls by conferencing applications 502 and 504 to the video comm, and audio subsystems:
__________________________________________________________________________
CF.sub.-- Init
Reads in the conferencing configuration parameters from an
initialization file;
loads and initializes the software of the comm, video, and
audio subsystems by
allocating and building internal data structures; allows the
application to
choose between the message and the callback routines to
return the event
notifications from the remote site.
CF.sub.-- MakeCall
Makes a call to the remote site to establish a connection for
conferencing. The
call is performed asynchronously.
CF.sub.-- AcceptCall
Accepts call initiated from the remote site based on
information received in the
CFM.sub.-- CALL.sub.-- NTFY message as delivered to the
graphical user interface.
CF.sub.-- RejectCall
Rejects incoming call, if appropriate, upon receiving a
CFM.sub.-- CALL.sub.-- NTFY
message as delivered to the GUI.
CF.sub.-- HangupCall
Hangs up a call that was previously established; releases all
resources,
including all types of streams and data structures, allocated
during the call.
CF.sub.-- GetCallInfo
Returns the information about the specified call, including
its current state.
CF.sub.-- CapMon
Starts the capture of analog video signals from the local
camera and displays
the video in the local video window which is pre-opened by
the application.
This function allows the user to preview his/her appearance
before sending the
signals out to the remote site.
CF.sub.-- PlayRcvd
Starts the reception and display of remote video signals in
the remote video
window, which is pre-opened by the application; starts the
reception and play
of remote audio signals through the local speaker.
CF.sub.-- DestroyStream
Destroys the specified stream group that was created by
CF.sub.-- CapMon or
CF.sub.-- PlayRcvd. As part of the destroy process, all
operations (e.g.,
sending/playing) being performed on the stream group will be
stopped and all
allocated system resources will be freed.
CF.sub.-- Mute
Uses AMute to turn on/off the mute function being performed
on the audio
stream of a specified stream group. This function will
temporarily stop or
restart the related operations, including playing and
sending, being performed
on this stream group. This function may be used to hold
temporarily one
audio stream and provide more bandwidth for other streams to
use.
CF.sub.-- SnapStream
Takes a snapshot of the video stream of the specified stream
group and returns
a still image (reference) frame to the application buffers
indicated by the
hBuffer handle.
CF.sub.-- ControlStream
Controls the capture or playback functions of the local or
remote video and
audio stream groups.
CF.sub.-- SendStream
Uses ALinkOut to pause/unpause audio.
CF.sub.-- GetStreamInfo
Returns the current state and the audio video control block
(AVCB) data
structure, preallocated by the application, of the specified
stream groups.
CF.sub.-- PlayStream
Stops/starts the playback of the remote audio/video streams
by calling
APlay/VPlay.
CF.sub.-- GetAudVidStream
Returns the audio and video stream handles for the specified
stream group.
CF.sub.-- RegisterChanMgr
Registers a callback or an application window whose message
processing
function will handle notifications generated by network
channel initialization
operations. This function is invoked before any CF.sub.--
OpenChannel calls are
made.
CF.sub.-- OpenChannel
Requests to open a network channel with the peer application.
The result of
the action is given to the application by invoking the
callback routine specified
by the call to CF.sub.-- RegisterChanMgr. The application
specifies an ID for this
transaction. This ID is passed to the callback routine or
posted in a message.
CF.sub.-- AcceptChannel
A peer application can issue CF.sub.-- AcceptChannel in
response to a
CFM.sub.-- CHAN.sub.-- OPEN.sub.-- NTFY message that has been
received. The result of the
CF.sub.-- AcceptChannel call is a one-way network channel for
receiving data.
CF.sub.-- RejectChannel
This routine rejects a CFM.sub.-- CHAN.sub.-- OPEN.sub.--
NTFY from the peer.
CF.sub.-- RegisterChanHandler
This function registers a callback or an application window
whose
message processing function will handle notifications
generated by TII
network channel IO activities. The channels that are opened
will
receive TII CHAN.sub.-- DATA.sub.-- SENT notifications, and
the channels that
are accepted will receive TII CHAN.sub.-- RCV.sub.-- COMPLETE
notifications.
CF.sub.-- CloseChannel
This routine will close a network channel that was opened by
CF.sub.-- AcceptChannel or CF.sub.-- OpenChannel. The handler
for this channel is
automatically de-registered.
CF.sub.-- SendData
Send data to peer. If the channel is not reliable and there
are no receive
buffers posted on the peer machine, the data will be lost.
CF.sub.-- RecvData
Data is received through this mechanism. Normally this call
is issued in order
to post receive buffers to the system. When the system has
received data in
the given buffers, the Channel Handler will receive the TII
CHAN.sub.-- RCV.sub.-- COMPLETE notification.
CF.sub.-- GetChanInfo
This function will return various statistical information
about a channel. For
example: bandwidth information, number of sends/second,
number of
receives/second, etc.
__________________________________________________________________________
These functions are defined in further detail later in APPENDIX A entitled "Conference Manager API." In addition, conferencing API 506 supports the following messages returned to conferencing applications 502 and 504 from the video, comm, and audio subsystems in response to some of the above-listed functions:
__________________________________________________________________________
CFM.sub.-- CALL.sub.-- NTFY
Indicates that a call request initiated from the remote site
has been
received.
CFM.sub.-- PROGRESS.sub.-- NTFY
Indicates that a call state/progress notification has been
received from
the local phone system support.
CFM.sub.-- ACCEPT.sub.-- NTFY
Indicates that the remote site has accepted the call request
issued
locally. Also sent to the accepting application when
CF.sub.-- AcceptCall
completes.
CFM.sub.-- REJECT.sub.-- NTFY
Indicates that the remote site has rejected or the local site
has failed to
make the call.
CFM.sub.-- HANGUP.sub.-- NTFY
Indicates that the local or remote site has hung up the
call.
CFM.sub.-- UNINIT.sub.-- NTFY
Indicates that uninitialization of comm subsystem has
completed.
CFM.sub.-- ERROR.sub.-- NTFY
Indicates that a SESS.sub.-- ERROR was received from comm
subsystem.
__________________________________________________________________________
Referring now to FIG. 8, there is shown a representation of the conferencing call finite state machine (FSM) for a conferencing session between a local conferencing system (i.e., caller) and a remote conferencing system (i.e., callee), according to a preferred embodiment of the present invention. The possible conferencing call states are as follows:
__________________________________________________________________________
CCST.sub.-- NULL
Null State - state of uninitialized caller/callee.
CCST.sub.-- IDLE
Idle State - state of caller/callee ready to make/receive
calls.
CCST.sub.-- CALLING
Calling state - state of caller trying to call callee.
CCST.sub.-- CALLED
Called state - state of callee being called by caller.
CCST.sub.-- ACCEPTING
Accepting state - state of accepting call from caller.
CCST.sub.-- CONNECTED
Call state - state of caller and callee during conferencing
session.
CCST.sub.-- CLOSING
A hangup or call cleanup is in progress.
__________________________________________________________________________
At the CCST.sub.-- CONNECTED state, the local application may begin capturing, monitoring, and/or sending the local audio/video signals to the remote application. At the same time, the local application may be receiving and playing the remote audio/video signals. Referring now to FIG. 9, there is shown a representation of the conferencing stream FSM for each conferencing system participating in a conferencing session, according to a preferred embodiment of the present invention. The possible conferencing stream states are as follows:
__________________________________________________________________________
CSST.sub.-- INIT
Initialization state - state of local and remote streams after
CCST.sub.-- CONNECTED state is first reached.
CSST.sub.-- ACTIVE
Capture state - state of local stream being captured. Receive
state - state of
remote stream being received.
CSST.sub.-- FAILURE
Fail state - state of local/remote stream after resource
__________________________________________________________________________
failure.
Conferencing stream FSM represents the states of both the local and remote streams of each conferencing system. Note that the local stream for one conferencing system is the remote stream for the other conferencing system. In a typical conferencing session between a caller and a callee, both the caller and callee begin in the CCST.sub.-- NULL call state of FIG. 8. The conferencing session is initiated by both the caller and callee calling the function CF.sub.-- Init to initialize their own conferencing systems. Initialization involves initializing internal data structures, initializing communication and configuration information, and verifying the local user's identity. The CF.sub.-- Init function takes both the caller and callee from the CCST.sub.-- NULL call state to the CCST.sub.-- IDLE call state. The CF.sub.-- Init function also places both the local and remote streams of both the caller and callee in the CSST.sub.-- INIT stream state of FIG. 9. Both the caller and callee call the CF.sub.-- CapMon function to start capturing local video and audio signals and playing them locally, taking both the caller and callee local stream from the CSST.sub.-- INIT stream state to the CSST.sub.-- ACTIVE stream state. Both the caller and callee may then call the CF.sub.-- ControlStream function to control the local video and audio signals, leaving all states unchanged. The caller then calls the CF.sub.-- MakeCall function to initiate a call to the callee, taking the caller from the CCST.sub.-- IDLE call state to the CCST.sub.-- CALLING call state. The callee receives and processes a CFM.sub.-- CALL.sub.-- NTFY message indicating that a call has been placed from the caller, taking the callee from the CCST.sub.-- IDLE call state to the CCST.sub.-- CALLED call state. The callee calls the CF.sub.-- AcceptCall function to accept the call from the caller, taking the callee from the CCST.sub.-- CALLED call state to the CCST.sub.-- ACCEPTING call state. The caller and callee receive and process a CFM.sub.-- ACCEPT.sub.-- NTFY message indicating that the callee accepted the call, taking the caller and callee from the CCST.sub.-- CALLING/CCST.sub.-- ACCEPTING call states to the CCST.sub.-- CONNECTED call state. Both the caller and callee then call the CF.sub.-- PlayRcvd function to begin reception and play of the video and audio streams from the remote site, leaving all states unchanged. Both the caller and callee call the CF.sub.-- SendStream function to start sending the locally captured video and audio streams to the remote site, leaving all states unchanged. If necessary, both the caller and callee may then call the CF.sub.-- ControlStream function to control the remote video and audio streams, again leaving all states unchanged. The conferencing session then proceeds with no changes to the call and stream states. During the conferencing session, the application may call CF.sub.-- Mute, CF.sub.-- PlayStream, or CF.sub.-- SendStream. These affect the state of the streams in the audio/video managers, but not the state of the stream group. When the conferencing session is to be terminated, the caller calls the CF.sub.-- HangupCall function to end the conferencing session, taking the caller from the CCST.sub.-- CONNECTED call state to the CCST.sub.-- IDLE call state. The callee receives and processes a CFM.sub.-- HANGUP.sub.-- NTFY message from the caller indicating that the caller has hung up, taking the callee from the CCST.sub.-- CONNECTED call state to the CCST.sub.-- IDLE call state. Both the caller and callee call the CF.sub.-- DestroyStream function to stop playing the remote video and audio signals, taking both the caller and callee remote streams from the CSST.sub.-- ACTIVE stream state to the CSST.sub.-- INIT stream state. Both the caller and callee also call the CF.sub.-- DestroyStream function to stop capturing the local video and audio signals, taking both the caller and callee local streams from the CSST.sub.-- ACTIVE stream state to the CSST.sub.-- INIT stream state. This described scenario is just one possible scenario. Those skilled in the art will understand that other scenarios may be constructed using the following additional functions and state transitions: If the callee does not answer within a specified time period, the caller automatically calls the CF.sub.-- HangupCall function to hang up, taking the caller from the CCST.sub.-- CALLING call state to the CCST.sub.-- IDLE call state. The callee calls the CF.sub.-- RejectCall function to reject a call from the caller, taking the callee from the CCST.sub.-- CALLED call state to the CCST.sub.-- IDLE call state. The caller then receives and processe | ||||||
