Design apparatus and a method for generating an implementable description of a digital system6606588Abstract The present invention is a design apparatus compiled on a computer environment for generating from a behavioral description of a system comprising at least one digital system part, an implementable description for said system, said behavioral description being represented on said computer environment as a first set of objects with a first set of relations therebetween, said implementable description being represented on said computer environment as a second set of objects with a second set of relations therebetween, said first and second set of objects being part of a design environment. Claims What is claimed is: Description BACKGROUND OF THE INVENTION
include "qlib.h"
int main( )
{
// your program goes here
}
The include "qlib.h" includes everything you need to access all classes within OCAPI. If this program is called "standard.cxx", then the following makefile will transform the source code into an executable for you:
HOSTTYPE = HPUX10
BASE = /imec/vsdm/OCAPI/release/v0.9
CC = g++
QFLAGS = -c -g -Wall -I${BASE}
LIBS = -lm
%.o: %.cxx
$(CC) $(QFLAGS) $< -o $@
TARGET = standard
all: $(TARGET)
define lnkqlib
$(CC) $ -o $@ $(LIBS)
endef
OBJS = standard.o
standard:${OBJS} $(BASE)/lib$(HOSTTYPE)qlib.a
${lnkqlib}
clean:
rm -f *.o $(TARGET)
This is a makefile for GNU's "make"; other "make" programs can have a slightly different syntax, especially for the definition of the "lnkqlib" macro. It is not the shortest possible solution for a makefile, but it is one that works on different platforms without making assumptions about standard compilation rules. The compilation flags, "QFLAGS" mean the following: "-c" selects compilation-only, "-g" turns on debugging information, and "-Wall" is the warning flag. The debugging flag allows you to debug your program with "gdb", the GNU debugger. Even if you don't like a debugger and prefer "printf( )" debugging, "gdb" can at least be of great help in the case the program core dumps. Start the program under "gdb" (type "gdb standard" at the shell prompt), type "run" to let "standard" crash again, and then type "bt". One now see the call trace. Calculation OCAPI processes both floating point and fixed point values. In contrast to the standard C++ data types like "int" and "double", a "hybrid" data type class is used, that simulates both fixed point and floating point behavior. The dfix Class This class is called "dfix". The particular floating/fixed point behavior is selected by the class constructor. The standard format of this constructor is:
dfix a; // a floating point value
dfix a(0.5);// a floating point value with initial value
dfix a(0.5, 10, 8);
// a fixed point value with initial value,
// 10 bits total word-length, 8 fractional bits
A fixed point value has a maximal precision of the mantissa precision of a C++ "double". On most machines, this is 53 bits. A fixed point value can also select a representation, an overflow behavior, and a rounding behavior. These flags are, in this order, optional parameters to the "dfix" constructor. They can have the following values. Representation flag: "dfix::tc" for two's complement signed representation, "dfix::ns" for unsigned representation. Overflow flag: "dfix::wp" for wrap-around overflow, "dfix::st" for saturation. Rounding flag: "dfix::fl" for truncation (floor), "dfix::rd" for rounding behavior. Some examples are
dfix a(0.5, 10, 8);
// the default is two's complement, wrap-around,
// truncated quantisation
dfix a(0.5, 10, 8, dfix::tc, dfix::st, dfix::rd);
// two's complement, saturation, rounding quantisation
dfix a(0.5, 10, 8, dfix::ns);
// unsigned, wrap-around, truncated quantisation
When working with fixed point "dfix"es, it is important to keep the following rule in mind: "quantisation occurs only when a value is defined or assigned". This means that a large expression with several intermediate results will never have these intermediate values quantised. Especially when writing code for hardware implementation, this should be kept in mind. Also intermediate results are stored in finite hardware and therefore, will have some quantisation behavior. There is however a "cast" operator that will come at help here. The dfix Operators The operators on "dfix" are shown below +, -, *, / Standard addition, subtraction (including unary minus), multiplication and division. +=, -=, *=, /= In-place versions of previous operators. abs Absolute value. <<, >> Left and right shifts. <<=, >>= In place left and right shifts. msbpos Most-significant bit position. &, .vertline., , .about. Bitwise and, or, exor, and not operators. frac( ) (member call) Fractional part. ==, !=, <=, >=, <, > Relational operators: equal, different, smaller then or equal to, greater then or equal to, smaller then, greater then. These return an "int" instead of a "dfix". All operators with exception of the bitwise operators work on the maximal fixed point precision (53 points). The bitwise operators have a precision of 32 bits (a C++ "long"). Also, they assume the fixed point representation contains no fractional bits. In addition to the arithmetic operators, several utility methods are available for the "dfix" class.
dfix a,b;
// cast a to another type
b = cast(dfix(0, 12, 10), a);
// assign b to a, retaining the quantisation of a
a = b;
// assign b to a, including the quantisation
a.duplicate(b);
// return the integer part of b
int c = (int) b,
// retrieve the value of b as a double
double d,e:
d = b.Val( );
e = Val(b);
// return quantisation characteristics of a
a.TypeW( ); // returns the number of bits
a.TypeL( ); // returns the number of fractional bits
a.TypeSign( ); // returns dfix::tc or dfix::ns
a.TypeOverflow( ); // returns dfix::wp or dfix::st
a.TypeRound( ); // returns dfix::fl or dfix::rd
// check if two dfixes are identical in value and
quantisation
identical(a,b);
// see wether a is floating or fixed point
a.TypeMode( ); // returns dfix::fixpoint or dfix::floatpoint
a.isDouble( );
a.isFix( );
// write a to cout
cout << a;
// write a to stdout, in float format,
// on a field of 10 characters
write(cout, a, 'f', 10);
// now use a fixed-format
write(cout, a, 'g', 10);
// next assume a is a fixed point number, and write out an
// integer representation (considering the decimal point at
// the lsb of a) use a hexadecimal format
write(cout, a, 'x', 10);
// use a binary format
write(cout, a, 'b', 10);
// use a decimal format
write(cout, a, 'd', 10);
// read a from stdin
cin >> a;
Communication Apart from values, OCAPI is concerned with the communication of values in between blocks of behavior. The high level method of communication in OCAPI is a FIFO queue, of type "dfbfix". This queue is conceptually infinite in length. In practice it is bounded by a sysop phonecall telling that you have wasted up all the swap space of the system. The dfbfix Class A queue is declared as dfbfix a("a"); This creates a queue with name a. The queue is intented to pass value objects of the type "dfix". There is also an alias type of "dfbfix", known as "FB" (flow buffer). So you can also write FB a("a");
The dfbfix operations
The basic operations on a queue allow to store and retrieve
"dfix " objects. The operations are
dfix k;
dfix j(0.5);
dfbfix a("a");
// insert j at the front of a
a.put(j)
// operator format for an insert
a << j;
// insert j at position 5, with position 0 corresponding to
// the front of a.
a.putIndex(j,5);
// read one element from the back of a
k = a.get( );
// operator format for a read
a >> j;
// peek one element at position 1 of a
k = a.getIndex(1);
// operator format for peek
k = a.getIndex(1);
// retrieve one element from a and throw it
a.pop( );
// throw all elements, if any, from a
a.clear( );
// return the number of elements in a as an int
int n = a.getSize( );
// return the name of the queue
char *p = a.name( );
Whenever you perform an access operation that reads past the end of a FIFO, a runtime error results, showing Queue Underflow @ get in queue a Utility Calls for dfbfix Besides the basic operations on queues, there are some additional utiliy operations that modify a queue behavior
// make a queue of length 20. The default length of a queue
// is 16. Whenever this length is exceeded by a put, the
// storage in the queue is dynamically expanded by a factor
// of 2.
dfbfix a("a", 20);
// After the asType( ) call, the queue will have an input
// "quantizer" that will quantize each element inserted
// into the queue to that of the quantizer type
dfix q(0, 10, 8);
a.asType(q);
// After an asDebug( ) call, the queue is associated with a
// file, that will collect every value written into the
// queue. The file is opened as the queue is initialized
// and closed when the queue object is destroyed.
a.asDebug("thisfile.dat");
// Next makes a duplicate queue of a, called b. Every write
// into a will also be done on b. Each queue is allowed to
// have at most ONE duplicate queue.
dfbfix b ("b");
a.asDup(b);
// Thus, when another duplicate is needed, you write it as
dfbfix c("c");
b.asDup(c);
During the communication of "dfix" objects, the queues keep track of some statistics on the values that are passed through it. You can use the "<<" operator and the member function "stattitle( )" to make these statistics visible. The next program demonstrates these statistics
#include "qlib.h"
void main( )
{
dfbfix a("a");
a << dfix(2);
a << dfix(1);
a << dfix(3);
a.stattitle(cout);
cout << a;
}
When running this program, the following appears on screen
Name put get MinVal @idx MaxVal @idx Max# @idx
A 3 0 1.0000e+00 2 3.0000e+00 3 3 3
The first line is printed by the "stattitle( )" call as a mnemonic for the fields printed below. The next line is the result of passing the queue to the standard output stream object. The fields mean the following:
Name The name of the queue
put The total number of elements "put( )" into the
queue
get The total number of elements "get( )" from the
queue
MinVal The lowest element put onto the queue
@idx The put sequential number that passed this
lowest element
MaxVal The highest element put onto the queue
@idx The put sequential number that passed this
highest element
Max# The maximal queue length that occurred
@idx The put sequential number that resulted in
this maximal queue length
Globals and Derivatives for dfbfix There are two special derivates of "dfbfix". Both are derived classes such that you can use them wherever you would use a "dfbfix". Only the first will be discussed here, the other one is related to cycle-true simulation and is discussed in section "Faster Communications". The "dfbfix_nil" object is like a "/dev/null" drain. Every "dfix" written into this queue is thrown. A read operation from such a queue results in a runtime error. There are two global variables related to queues. The "listOfFB" is a pointer to a list of queues, containing every queue object you have declared in your program. The member function call "nextFB( )" will return the successor of the queue in the global list. For example, the code snippet
dfbfix *r;
for ( r = listOfFB ; r ; r = r->nextFB( ) )
{
. . .
}
will walk trough all the queues present in the OCAPI program. The other global variable is "nilFB", which is of the type "dfbfix_nil". It is intended to be used as a global trashcan. The Basic Block OCAPI supports the dataflow simulation paradigm. In order to define the actors to the system, one "base" class is used, from which all actors will inherit. In order to do untimed simulations, one should follow a standard template to which new actor classes must conform. In this section, the standard template will be introduced, and the writing style is documented. Basic Block Include and Code File Each new actor in the system is defined with one header file and one source code C++ file. We define a standard block, "add", which performs an addition. The include file, "add.h", looks like
#ifndef ADD_H
#define ADD_H
#include "qlib.h"
class add : public base
{
public:
add(char *name, FB & _in1, FB & _in2, FB & _o1);
int run( );
private:
FB *in1;
FB *in2;
FB *o1;
};
#endif
This defines a class "add", that inherits from "base". The "base" object is the one that OCAPI likes to work with, so you must inherit from it in order to obtain an OCAPI basic block. The private members in the block are pointers to communication queues. Optionally, the private members should also contain state, for example the tap values in a filter. The management of state for untimed blocks is entirely the responsibility of the user; as far as OCAPI is concerned, it does not care what you use as extra variables. The public members include a constructor and an execution call "run". The constructor must at least contain a name, and a list of the queues that are used for communication. Optionally, some parameters can be passed, for instance in case of parametrized blocks (filters with a variable number of taps and the like). The contents of the adder block will be described in "add.cxx".
#include "add.cxx"
add::add(char *name, FB & _in1, FB & _in2, FB & _o1) :
base(name)
{
in1 = _in1.asSource(this);
in2 = _in2.asSource(this);
o1 = _o1.asSink (this);
}
int add::run( )
{
// firing rule
if (in1 ->getSize( ) < 1)
return 0;
if (in2 ->getSize( ) < 1)
return 0;
o1 ->put(in1 ->get ( ) + in2 ->get( ));
return 1;
}
The constructor passes the name of the object to the "base" class it inherits from. In addition, it initializes private members with the other parameters. In this example, the communication queue pointers are initialized. This is not done through simple pointer assignment, but through function calls "asSource" and "asSink". This is not obligatory, but allows OCAPI to analyze the connectity in between the basic blocks. Since a queue is intended for point-to-point communication, it is an error to use a queue as input or ouput more then once. The function calls "asSource" and "asSink" keep track of which blocks source/sink which queues. They will return a runtime error in case a queue is sourced or sinked more then once. The constructor can optionally also be used to perform initialization of other private data (state for instance). The "run( )" method contains the operations to be performed when the block is invoked. The behavior is described in an iterative way. The "run" function must return an integer value, 1 if the block succeeded in performing the operation, and 0 if this has failed. This behavior consists of two parts: a firing rule and an operative part. The firing rule must check for the availability of data on the input queues. When no sufficient data is present (checked with the "getSize( )" member call), it stops execution and returns 0. When sufficient data is present, execution can start. Execution of an untimed behavior can use the different C++ control constructs available. In this example, the contents of the two input queues is read, the result is added and put into the ouput queue. After execution, the value 1 is returned to signal the behavior has completed. Predefined Standard Blocks: File Sources and Sinks The OCAPI library contains three predefined standard blocks, which is a file source "src", a file sink "snk", and a ram storage block "ram". The file sources and sinks define operating system interfaces and allow you to bring file data into an OCAPI simulation, and to write out resulting data to a file. The examples below show various declarations of these blocks. Data in these files is formatted as floating point numbers separated by white space. For output, newlines are used as whitespace.
// define a file source block, with name a, that will read
// data from the file "in.dat" and put it into the queue k
dfbfix k("k");
src a("a", k, "in.dat");
// an alternative definition is
dfbfix k("k");
src a("a", k);
a.setAttr(src::FILENAME, "in.dat");
// which also gives you a complex version
dfbfix k1("k1");
dfbfix k2("k2");
src a("a", k1, k2);
a.setAttr(src::FILENAME, "in.dat");
// define a sink block b, that will put data from queue o
// into a file "out.dat".
dfbfix o ("o");
snk b("b", o, "out.dat");
// an alternative definition is
dfbfix o("o");
snk b("b", o);
b.setAttr(snk::FILENAME, "out.dat");
// which gives one also a complex version
dfbfix o1("o1");
dfbfix o2("o2");
snk b("b", o1, o2);
b.setAttr(snk::FILENAME, "out.dat");
// the snk mode has also a matlab-goodie which will format
// output data into a matrix A that can be read in directly
// by Matlab.
dfbfix o("o");
snk b("b", o, "out.m");
b.setAttr(snk::FILENAME, "out.m");
b.setAttr(snk::MATLABMODE, 1);
Predefined Standard Blocks: RAM The ram untimed block is intended to simulate single-port storage blocks at high level. By necessity, some interconnect assumptions had to be made on this block. On the other hand, it is supported all the way through code generation. OCAPI does not generate RAM cells. However, it will generate appropriate connections in the resulting system netlist, onto which a RAM cell can be connected. The declaration of a ram block is as follows.
// make a ram a, with an address bus, a data input bus, a
// data output bus, a read command line, a write command
// line, with 64 locations
dfbfix address("address");
dfbfix data_in("data_in");
dfbfix data_out("data_out");
dfbfix read_c("read_c");
dfbfix write_c("write_c");
ram a("a",address,data_in,data_out,write_c,read_c,64);
// clear the ram
a.clear();
// fill the ram with the linear sequence data = k1+address
// * k2;
a.fill(k1, k2)
// dump the contents of a to cout
a.show();
The execution semantics of the ram are as follows. For each read or write, an address, a read command and a write command must be presented. If the read command equals "dfix(1)", a read will be performed, and the value stored at the location presented through "address" will be put on "data_out". If the read command equals any other value, a dummy byte will be presented at "data_out". If no read command was presented, no data will be presented on "data_out". For writes, an identical story holds for reads on the "data_in" input: whenever a write command is presented, the data input will be consumed. When the write command equals 1, then the data input will be stored in the location provided through "address". When a read and write command are given at the same time, then the read will be performed before the write. The ram also includes an online "purifier" that will generate a warning message whenever data from an unwritten location is read. Untimed Simulations Given the descriptions of one or more untimed blocks, a simulation can be done. The description of a simulation requires the following to be included in a standard C++ "main( )" procedure: The instantiation of one or more basic blocks. The instantiation of one or more communication queues that interconnect the blocks The setup of stimuli. Either these can be included at runtime by means of the standard file source blocks, or else dedicated C++ code can be written that fills up a queue with stimuli. A schedule that drives the execution methods of the basic blocks. A schedule, in general, is the specification of the sequence in which block firing rules must be tested (and fired if necessary) in order to run a simulation. There has been quite some research in determining how such a schedule can be constructed automatically from the interconnection network and knowledge of the block behavior. Up to now, an automatic mechanism for a general network with arbitrary blocks has not been found. Therefore, OCAPI relies on the designer to construct such a schedule. Layout of an Untimed Simulation In this section, the template of the standard simulation program will be given, along with a description of the "scheduler" class that will drive the simulation. A configuration with the "adder" block (described in the section on basic blocks) is used as an example.
#include qlib.h''
#include add.h''
void main()
{
dfbfix i1("i1");
dfbfix i2("i2");
dfbfix o1("o1");
src SRC1("SRC1", i1,"SRC1");
src SRC2("SRC2", i2,"SRC2");
add ADD ("ADD1", i1, i2, o1);
snk SNK1("SNK1", o1,"SNK1");
schedule S1("S1");
S1.next(SRC1);
S1.next(SRC2)
S1.next(ADD );
S1.next(SNK1)
while (S1.run());
i1.stattitle(cout)
cout << i1;
cout << i2;
cout << o1;
}
The simulation above instantiates three communication buffers, that interconnect four basic blocks. The instantiation defines at the same time the interconnection network of the simulation. Three of the untimed blocks are standard file sources and sinks, provided with OCAPI. The "add" block is a user defined one. After the definition of the interconnection network, a schedule must be defined. A simulation schedule is constructed using "schedule" objects. In the example, one schedule object is defined, and the four blocks are assigned to it by means of a "next( )" member call. The order in which "next( )" calls are done determines the order in which firing rules will be tested. For each execution of the schedule object "Si", the "run( )" methods of "SRC1", "SRC2", "ADD" and "SNK1" are called, in that order. The execution method of a scheduler object is called "run( )". This function returns an integer, equal to one when at least on block in the current iteration has executed (i.e. the "run( )" of the block has returned one). When no block has executed, it returns zero. The while loop in the program therefore is an execution of the simulation. Let us assume that the directory of the simulator executable contains the two required stimuli files, "SRC1" and "SRC2". Their contents is as follows
SRC1 SRC2 -- not present in the file
-- -- -- not present in the file
1 4
2 5
3 6
When compiling and running this program, the simulator responds: * * * INFO: Defining block SRC1 * * * INFO: Defining block SRC2 * * * INFO: Defining block ADD * * * INFO: Defining block SNK1
Name put get MinVal @idx MaxVal @idx Max# @idx
i1 3 3 1.0000e+00 1 3.0000e+00 3 1 1
i2 3 3 4.0000e+00 1 6.0000e+00 3 1 1
o1 3 3 5.0000e+00 1 9.0000e+00 3 1 1
and in addition has created a file "SNK1", containing SNK1--not present in the file . . . --not present in the file 5.000000e+00 7.000000e+00 9.000000e+00 The "INFO" message appearing on standard output are a side effect of creating a basic block. The table at the end is produced by the print statements at the end of the program. More on Schedules If you would examine closely which blocks are fired in which iteration, (for instance with a debugger) then you would find iteration 1 run SRC1=>i1 contains 1.0 run SRC2=>i2 contains 4.0 run ADD=>o1 contains 5.0 run SNK1=>write out o1 schedule.run( ) returns 1 iteration 2 run SRC1=>i1 contains 2.0 run SRC2=>i2 contains 5.0 run ADD=>o1 contains 7.0 run SNK1=>write out o1 schedule.run( ) returns 1 iteration 3 run SRC1=>i1 contains 3.0 run SRC2=>i2 contains 6.0 run ADD=>o1 contains 9.0 run SNK1=>write out o1 schedule.run( ) returns 1 iteration 4 run SRC1=>at end-of-file, fails run SRC2=>at end-of-file, fails run ADD=>no input tokens, fails run SNKA=>no input tokens, fails schedule.run( ) returns 0=>end simulation There are two schedule member functions, "traceOn( )" and "traceOff( )", that will produce similar information for you. If you insert S.traceOn( ); just before the while loop, then you see * * * INFO: Defining block SRC1 * * * INFO: Defining block SRC2 * * * INFO: Defining block ADD * * * INFO: Defining block SNK1 S1 [SRC1 SRC2 ADD SNK1] S1 [SRC1 SRC2 ADD SNK1] S1 [SRC1 SRC2 ADD SNK1] S1 [ ]
Name put get MinVal @idx MaxVal @idx Max# @idx
i1 3 3 1.0000e+00 1 3.0000e+00 3 1 1
i2 3 3 4.0000e+00 1 6.0000e+00 3 1 1
o1 3 3 5.0000e+00 1 9.0000e+00 3 1 1
appearing on the screen. This trace feature is convenient during schedule debugging. In the simulation ouput, you can also notice that the maximum number of tokens in the queues never exceeds one. When you had entered another schedule sequence, for example schedule S1("S1"); S1.next(ADD); S1.next(SRC2); S1.next(SRC1); S1.next(SNK1); then you would notice that the maximum number of tokens on the queues would result in different figures. On the other hand, the resulting data file, "SNK1", will contain exactly the same results. This demonstrates one important property of dataflow simulations: any arbitrary but consistent schedule yields the same results. Only the required amount of storage will change from schedule to schedule. In multirate systems, it is convenient to have different schedule objects and group all blocks working on the same rate in one schedule. Profiling in Untimed Simulations Untimed simulations are not targeted to circuit implementation. Rather, they have an explorative character. Besides the queue statistics, OCAPI also enables you to do precise profiling of operations. The requirement for this feature is that You use "schedule" objects to construct the simulation You describe block behavior with "dfix" objects Profiling is by default enabled. To view profiling results, you send the schedule object under consideration to the standard output stream. In the "main" example program given above, you can modify this as
include qlib.h''
include add.h''
void main()
{
. . .
schedule S1("S1");
. . .
cout << S1;
}
When running the simulation, you will see the following appearing on stdout: * * * INFO: Defining block SRC1 * * * INFO: Defining block SRC2 * * * INFO: Defining block ADD * * * INFO: Defining block SNK1
Name put get MinVal @idx MaxVal @idx Max# @idx
i1 3 3 1.0000e+00 1 3.0000e+00 3 1 1
i2 3 3 4.0000e+00 1 6.0000e+00 3 1 1
o1 3 3 5.0000e+00 1 9.0000e+00 3 1 1
Schedule S1 ran 4 times:
SRC1 3
SRC2 3
ADD 3
+ 3
SNK1 3
For each schedule, it is reported how many times it was run. Inside each schedule, a firing count of each block is given. Inside each block, an operation execution count is given. The simple "add" block gives the rather trivial result that there were three additions done during the simulation. The gain in using operation profiling is to estimate the computational requirement for each block. For instance, if you find that you need to do 23 multiplications in a block that was fired 5 times, then you would need at least five multipliers to guarantee the block implementation will need only one cycle to execute. Finally, if you want to suppress operation profiling for some blocks, then you can use the member function call "noOpsCnt( )" for each block. For instance, writing ADD.noOpsCnt( ); suppresses operation profiling in the ADD block. Implementation The features presented in the previous sections contain everything you need to do untimed, high level simulations. These kind of simulations are useful for initial development. For real implementation, more detail has to be added to the descriptions. OCAPI makes few assumptions on the target architecture of your system. One is that you target bitparallel and synchronous hardware. Synchronicity is not a basic requirement for OCAPI. The current version however constructs single-thread simulations, and also assumes that all hardware runs at the same clock. If different clocks need to be implemented, then a change to the clock-cycle true simulation algorithm will have to be made. Also, it is assumed that one basic block will eventually be implemented into one processor. One question that comes to mind is how hardware sharing between different basic blocks can be expressed. The answer is that you will have to construct a basic block that merges the two behaviors of two other blocks. Some designers might feel reluctant to do this. On the other hand, if you have to write down merged behavior, you will also have to think about the control problems that are induced from doing this merging. OCAPI will not solve this problem for you, though it will provide you with the means to express it. Before code generation will translate a description to an HDL, one will have to take care of the following tasks: One will have to specify wordlengths. The target hardware is capable of doing bitparallel, fixed point operations, but not of doing floating point operations. One of the design tasks is to perform the quantisation on floating point numbers. The "dfix" class discussed earlier contains the mechanisms for expressing fixed point behavior. One will have to construct a clock-cycle true description. In constructing this description, one will not have to allocate actual hardware, but rather express which operations one expects to be performed in which clock cycle. The semantical model for describing this clock cycle true behavior consists of a finite state machine, and a set of signal flow graphs. Each signal flow graph expresses one cycle of implemented behavior. This style of description splits the control operations from data operations in your program. In contrast, the untimed description you have used before has a common representation of control and data. OCAPI does not force an ordening on these tasks. For instance, one might first develop a clock cycle true description on floating point numbers, and afterwards tackle the quantization issues. This eases verification of the clock-cycle true circuit to the untimed high level simulation. The final implementation also assumes that all communication queues will be implemented as wiring. They will contain no storage, nor they will be subject to buffer synthesis. In a dataflow simulation, initial buffering values can however be necessary (for instance in the presence of feedback loops). In OCAPI, such a buffer must be implemented as an additional processor that incorporates the required storage. The resulting system dataflow will become deadlocked because of this. The cycle scheduler however, that simulates timed descriptions, is clever enough to look for these `initial tokens` inside of the descriptions. In the next sections, the classes that allow you to express clock cycle true behavior are introduced. Signals and Signal Flowgraphs Some initial considerations on signals are introduced first. Hardware Versus Software Software programs always use memory to store variables. In contrast, hardware programs work with signals, which might or might not be stored into a register. This feature can be expressed in OCAPI by using the "_sig" class. Simply speaking, a "_sig" is a "dfix" for which one has indicated whether is needs storage or not. In implementation, a signal with storage is mapped to a net driven by a register, while an immediate signal is mapped to a net driven by an operator. Besides the storage issue, a signal also departs from the concept of "scope" one uses in a program. For instance, in a function one can use local variables, which are destroyed (i.e. for which the storage is reclaimed) after one has executed the function. In hardware however, one controls the signal-to-net mapping by means of the clock signal. Therefore one have to manage the scope of signals. The signal scope is expressed by using a signal flowgraph object, "sfg". A signal flowgraph marks a boundary on hardware behavior, and will allow subsequent synthesis tools to find out operator allocation, hardware sharing and signal-to-net mapping. The _sig Class and Related Operations Hardware signals can expressed in three flavors. They can be plain signals, constant signals, or registered signals. The following example shows how these three can be defined.
// define a plain signal a, with a floating point dfix
// inside of it.
_sig a("a");
// define a plain signal b, with a fixed point dfix inside
// of it.
_sig b("b", dfix(0,10,8));
// define a registered signal c, with an initial value k
// and attached to a clock ck.
dfix k(0.5);
clk ck;
_sig c("c", ck, k);
// define a constant signal d, equal to the value k
_sig d(k);
The registered signals, and more in particular the clock object, are explained more into detail when signal flowgraphs and finite state machines are discussed. This section concentrates on operations that are available for signals. Using signals and signal operations, one can construct expressions. The signal operations are a subset of the operations on "dfix". This is because there is a hardware operator implementation behind each of these operations. +, -, * Standard addition, subtraction (including unary minus), multiplication &, .vertline., , Bitwise and, or, exor, and not operators ==, !=, <=, >=, <, > Relational operators <<, >> Left and right shifts s.cassign(s1,s2) Conditional assignment with s1 or s2 depending on s cast(T,s) Convert the type of s to the type expressed in "dfix" T lu(L,s) Use s as in index into lookuptable L and retrieve msbpos(s) Return the position of the msb in s Precision considerations are the same as for "dfix". That is, precision is at most the mantissa precision of a double (53 bits). For the bitwise operations, 32 bits are assumed (a long). "cast", "lu" and "msbpos" are not member but friend functions. In addition, "msbpos" expects fixed-point signals.
_sig a("a");
_sig b("b");
_sig c("c");
// some simple operations
c = a + b;
c = a - b;
c = a * b;
// bitwise operations works only on fixed point signals
_sig e(dfix(0xff, 10, 0));
_sig d("d",dfix(0,10,0));
_sig f("f",dfix(0,10,0))
f = d & e;
f = d .vertline. e;
f = .about.d;
f = d _sig(dfix(3,10,0));
// shifting
// a dfix is automatically promoted to a constant _sig
f = d << dfix(3,8,0);
// conditional assignment
f = (d < dfix(2,10,0)).cassign(e,d)
// type conversion is done with cast
_sig g("g",dfix(0,3,0)
g = cast(dfix(0,3,0) , d)
// a lookup table is an array of unsigned long
unsigned long j = {1, 2, 3, 4, 5};
// a lookuptable with 5 elements, 3 bits wide
lookupTable j_lookup("j_lookup", 5, dfix(0,3,0)) = j;
// find element 2
g = lu(j_lookup, dfix(2,3,0));
If one is interested in simulation only, then one should not worry too much about type casting and the like. However, if one intends implementation, then some rules are at hand. These rules are induced by the hardware synthesis tools. If one fails to obey them, then one will get a runtime error during hardware synthesis. All operators, apart from multiplication, return a signal with the same wordlength as the input signal. Multiplication returns a wordlength that is the sum of the input wordlengths. Addition, subtraction, bitwise operations, comparisons and conditional assignment require the two input operands to have the same wordlength. Some common pitfalls that result of this restriction are the following. Intermediate results will, by default, not expand wordlength. In contrast, operations on dfix do not loose precision on intermediate results. For example, shifting an 8 bit signal up 8 positions will return you the value of zero, on 8 bits. If you want too keep up the precision, then you must first cast the operation to the desired output wordlength, before doing the shift. The multiplication operator increases the wordlength, which is not automatically reduced when you assign the result to a signal of smaller with. If you want to reduce wordlength, then you must do this by using a cast operation. For complex expressions, these type promotion rules look a bit tedious. They are however used because they allow you to express behavior precisely downto the bit level. For example, the following piece of code extracts each of the bits of a three bit signal:
_sig threebits(dfix(6,3,0))
dfix bit(0,1,0);
_sig bit2("bit2"), bit1("bit1"), bit0("bit0");
bit2 = cast(bit, threebits <<dfix(2));
bit1 = cast(bit, threebits <<dfix(1));
bit0 = cast(bit, threebits)
These bit manipulations were not possible without the given type promotion rules. For hardware implementation, the following operators are present. Addition and subtraction are implemented on ripple-carry adder/subtractors. Multiplication is implemented with a booth multiplier block. Casts are hardwired. Shifts are either hardwired in case of constant shifts, or else a barrel shifter is used in case of variable shifts. Comparisons are implemented with dedicated comparators (in case of constant comparisons), or subtractions (in case of variable comparisons). Bitwise operators are implemented by their direct gate equivalent at the bit level. Lookup tables are implemented as PLA blocks that are mapped using two-level or multi-level random logic. Conditional assignment is done using multiplexers. Msbit detection is done using a dedicated msbit-detector. Globals and Utility Functions for Signals There are a number of global variables that directly relate to the "_sig" class, as well as the embedded "sig" class. In normal circumstances, you do not need to use these functions. The variables "glbNumberOf_Sig" and "glbNumberOfSig" contain the number of "_sig" and "sig" that your program has defined. The variable "glbNumberOfReg" contains the number of "sig" that are of the register type. This represents the word-level register count of your design. The "glbSigHashConflicts" contain the number of hash conflicts that are present in the internal signal data structure organization. If this number is more then, say 5% of "glbNumberOf_Sig", then you might consider knocking at OCAPIs complaint counter. The simulation is not bad if you exceed this bound, only it will go slower. The variable "glbListOfSig" contains a global list of signals in your system. You can go through it by means of
sig *run;
for (run = glbListOfSig; run; run = run->nextsig())
{
. . .
}
For each such a "sig", you can access a number of utility member functions. "isregistero" returns 1 when a signal is a register. "isconstanto" returns 1 when a signal is a constant value. "isterm( )" returns 1 when you have defined this signal yourself. These are signals which are introduced through "_sigo" class constructors. OCAPI however also adds signals of its own. "getname( )" returns the "char *" name you have used to define the signal. "get_showname( )" returns the "char *" name of the signal that is used for code generation. This is equal to the original name, but with a unique suffix appended to it. The sfg Class In order to construct a timed (clocked) simulation, signals and signal expressions must be assigned to a signal flowgraph. A signal flowgraph (in the context of OCAPI) is a container that collects all behavior that must be executed during one clock cycle. The sfg behavior contains A set of expressions using signals A set of inputs and outputs that relate signals to output and input queues Thus, a signal flowgraph object connects local behavior (the signals) to the system through communications queues. In hardware, the indication of input and output signals also results in ports on your resulting circuit. A signal flowgraph can be a marker of hardware scope. This is also demonstrated by the following example.
_sig a("a");
_sig b("b");
_sig c(dfix(2));
dfbfix A("A");
dfbfix B("B");
// a signal flowgraph object is created
sfg add_two, add_three;
// from now on, every signal expression written down will
// be included in the signal flowgraph add_two
add_two.starts();
a = b + c;
// You must also give a name to add_two, for code
// generation
add_two << "add_two";
// also, inputs and ouputs have to be indicated.
// you use the input and ouput objects ip and op for this
add_two << ip(b, B);
add_two << op(a, A);
// next expression will be part of add_three
add_three.starts();
a = b + dfix(3);
add_three << "add_three";
add_three << ip(b,B);
add_three << op(a,A);
// you can also to semantical checks on signal flowgraphs
add_two.check();
add_three.check();
The semantical check warns you for the following specification errors: Your signal flowgraph contains a signal which is not declared as a signal flowgraph input and at the same time, it is not a constant or a register. In other words, your signal flowgraph has a dangling input. You have written down a combinatorial loop in your signal flowgraph. Each signal must be ultimately dependent on registered signals, constants, or signal flowgraph inputs. If any other dependency exists, you have written down a combinatorial loop for which hardware synthesis is not possible. Execution of a signal flowgraph A signal flowgraph defines one clock cycle of behavior. The semantics of a signal flowgraph execution are well defined. At the start of an execution, all input signals are defined with data fetched from input queues. The signal flowgraph output signals are evaluated in a demand driven way. That is, if they are defined by an expression that has signal operands with known values, then the ouput signal is evaluated. Otherwise, the unknown values of the operands are determined first. It is easily seen that this is a recursive process. Signals with known values are: registered signals, constant signals, and signals that have already been calculated in the current execution. The execution ends by writing the calculated output values to the output queues. Signal flowgraph semantics are somewhat related to untimed blocks with firing rules. A signal flowgraph needs one token to be present on each input queue. Only, the firing rule on a signal flowgraph is not implemented. If the token is missing, then the simulation crashes. This is a crude way of warning you that you are about to let your hardware evaluate a nonsense result. The relation with untimed block firing rules will allow to do a timed simulation which consist partly of signal flowgraph descriptions and partly of untimed basic blocks. The section "Timed simulations will treat this more into detail. Running a Signal Flowgraph by Hand A signal flowgraph is only part of a timed description. The control component (an FSM) still needs to be introduced. There can however be situations in which you would like to run a signal flowgraph directly. For instance, in case you have no control component, or if you have not yet developed a control description for it. The "sfg" member function "run( )" performs the execution of the signal flowgraph as described above. An example is used to demonstrate this.
#include "qlib.h"
void main( )
{
_sig a("a")
sig b("b")
_sig c(dfix(2));
dfbfix A("A")
dfbfix B("B")
sfg add_two;
add_two.starts( );
a = b + c;
add_two << "add_two";
add_two << ip(b, B);
add_two << op(a, A);
add_two.check( );
B << dfix(1) << dfix(2);
// running silently
add_two.eval( );
cout << A.get( ) << ".backslash.n";
// running with debug information
add_two.eval(cout);
cout << A.get( ) << ".backslash.n";
add_two.eval(cout);
}
When running this simulation, the following appears on the screen.
3.000000e+00
add_two( b 2)
: a 4
=> a 4
4.000000e+00
add_two(Queue Underflow @ get in queue B
The first line shows the result in the first "eval( )" call. When this call is given an output stream as argument, some additional information is printed during evaluation. For each signal flowgraph, a list of input values is printed. Intermediate signal values are printed after the ":" at the beginning of the line. The output values as they are entered in the ouput queues are printed after the "=>". Finally, the last line shows what happens when "eval( )" is called when no inputs are available on the input queue "B". For signal flowgraphs with registered signals, you must also control the clock of these signals. An example of an accumulator is given next.
#include "qljb.h"
void main( )
{
clk ck;
_sig a("a",ck,dfix(0));
dfbfix A("A")
sfg accu;
accu.starts( )
a = a + b;
accu << "accu";
accu << ip(b, B);
accu << op(a, A);
accu.check( );
B << dfix(1) << dfix(2)<< dfix(3);
while (B.getSize( ))
{
accu.eval (cout)
accu.tick(ck);
}
{
The simulation is controlled in a while loop that will consume all input values in queue "B". After each run, the clock attached to registered signal "a" is triggered. This is done indirectly through the "sfg" member call "tick( )", that updates all registered signals that have been assigned within the scope of this "sfg". Running this simulation results in the following screen ouput
accu ( b 1)
: a 0/ 1
=> a 0/ 1
accu ( b 2)
: a 1/ 3
=> a 1/ 3
accu ( b 3)
: a 3/ 6
a 3/ 6
The registered signal "a" has two values: a present value (shown left of "/"), and a next value (shown right of "/"). When the clock ticks, the next value is copied to the present value. At the end of the simulation, registered signal "a" will contain 6 as its present value. The ouput queue "A" however will contain the 3, the "present value" of "a" during the last iteration. Finally, if you want to include a signal flowgraph in an untimed simulation, you must make shure that you implement a firing rule that guards the sfg evaluation. An example that incorporates the accumulator into an untimed basic block is the following.
#include "qlib.h"
class accu : public base
{
public:
accu(char *name, dfbfix &i; dfbfix &o);
int run( );
private:
dfbfix *ipq;
dfbfix *opq;
sfg _accu;
clk ck;
}
accu::accu(char *name, dfbfix &i, dfbfix &o) : base(name)
{
ipq = i.asSource(this);
opq = o.asSink(this);
_sig a("a",ck,dfix(0));
_sig b("b");
_accu.starts( );
a = a + b;
_accu << "accu";
_accu << ip(b, *ipq);
_accu << op(a, *opq);
_accu.check( );
}
int accu::run( )
{
if (ipq->getSize( ) < 1)
return 0;
_accu.eval( );
_accu.tick(ck);
}
In this example, the signal flowgraph _accu is included into the private members of class _accu. Globals and Utility Functions for Signal Flowgraphs The global variable "glbNumberOfSfg" contains the number of "sfg" objects that you have constructed in your present OCAPI program. Given an "sfg( )" object, you have also a number of utility member function calls. "getname( )" returns the "char *" name of the signal flowgraph. "merge( )" joins two signal flowgraphs. "getisig(int n)" returns a "sig *" that indicates which signal corresponds to input number "i" of the signal flowgraph. If 0 is returned, this input does not exist. "getiqueue(int n)" returns the queue ("dfbfix *") assigned to input number "i" of the signal flowgraph. If 0 is returned, then this input does not exist. "getosig(int n)" returns a "sig *" that indicates which signal corresponds to output number "i" of the signal flowgraph. If 0 is returned, this output does not exist. "getoqueue(int n)" returns the queue ("dfbfix *") assigned to output number "i" of the signal flowgraph. If 0 is returned, then this output does not exist. You should keep in mind that a signal flowgraph is a data structure. The source code that you have written helps to build this data structure. However, a signal flowgraph is not executed by running your source code. Rather, it is interpreted by OCAPI. You can print this data structure by means of the "cg(ostream)" member call. For example, if you appended accu.cg(cout); to the "running-an-sfg-by-hand" example, then the following output would be produced:
sfg accu
inputs { b_2 }
outputs { a_1 }
code {
a_1 = a_1_at1 + b_2;
};
Finite State Machines With the aid of signals and signal flowgraphs, you are able to construct clock-cycle true data processing behavior. On top of this data processing, a control sequencing component can be added. Such a controller allows to execute signal flowgraphs conditionally. The controller is also the anchoring point for true timed system simulation, and for hardware code generation. A signal flowgraph embedded in an untimed block cannot be translated to a hardware processor: you have to describe the control component explicitly. The ctlfsm and State Classes The controller model currently embedded in OCAPI is a Mealy-type finite state machine. This type of FSM selects the transition to the next state based on the internal state and the previous output value. In an OCAPI description, you use a "ctlfsm" object to create such a controller. In addition, you make use of "state" objects to model controller states. The following example shows the use of these objects.
#include "qlib.h"
void main( )
{
sfg dummy;
dummy << "dummy";
// create a finite state machine
ctlfsm f;
// give it a name
f << "theFSM";
// create 2 states for it
state rst;
state active;
// give them a name
rst << "rst";
active << "active ";
// identify rst as the initial state of
// ctlfsm f
f << dflt (rst);
// identify active as a plain state of ctlfsm
// f
f << active;
// create an unconditional transition from
// rst to active
rst << allways << active;
// always' is a historical typo and will be
// replaced by "always" in the future
// create an unconditional transition from
// active to active, executing the dummy sfg.
active << allways << dummy << active;
// show what's inside f
cout << f;
}
There are two states in this fsm, "rst" and "active". Both are inserted in the fsm by means of the "<<" operator. In addition, the "rst" state is identified as the default state of the fsm, by embedding it into the "deflt" object. An fsm is allowed to have one default state. When the fsm is simulated, then the state at the start of the first clock cycle will be "rst". In the hardware implementation, a "reset" pin will be added to the processor that is used to initialize the fsm's state register with this state. Two transitions are defined. A transition is written according to the template: starting state, conditions, actions, target state, all of this separated by the "<<" operator. The condition "allways" is a default condition that evaluates to true. It is used to model unconditional transitions. The last line of the example shows a simple operation you can do with an fsm. By relating it to the output stream, the following will appear on the screen when you compile and execute the example.
digraph g
{
rst [shape=box];
rst->active;
active->active;
}
This output represent a textual format of the state transition diagram. The format is that of the "dotty" tool, which produces a graphical layout of your state transition diagram. "dotty" is commercial software available from AT&T. You cannot simulate a "ctlfsm" object on itself. You must do this indirectly through the "sysgen" object, which is introduced in the section "Timed Simulations". The cnd Class Besides the default condition "allways", you can use also boolean expressions of registered signals. The signals need to be registered because we are describing a Mealy-type fsm. You construct conditions through the "cnd" object, as shown in the next example.
#include "qlib.h"
void main( )
{
clk ck;
_sig a("a",ck, dfix(0));
_sig b("b",ck, dfix(0));
_sig a_input("a");
_b_input("a");
dfbfix A("A");
dfbfix B("B");
sfg some_operation;
// some operations go here . . .
sfg readcond;
readcond.starts( );
a = a_input;
b = b_input;
readcond << "readcond";
readcond << ip(a_input,A);
readcond << ip(binput,B);
readcond.check( );
// create a finite state machine
ctlfsm f;
f << "theFSM";
state rst;
state active;
state wait;
rst << "rst";
active << "active";
wait << "wait";
f << deflt(rst);
f << active;
f << wait;
rst << allways << readcond << active;
active << _cnd(a) << readcond << some_operation
<< wait;
wait << (_cnd(a) && _cnd(b)) << readcond
<< wait;
wait << (!_cnd(a).vertline..vertline.!_cnd(b))<<
readcond<< active;
}
A FAQ is why condition signals must be registers, and whether they can be plain signals also. The answer is simple: no, they can't. The fsm control object is a stand-alone machine that must be able to `boot` every clock cycle. During one execution cycle, it will first select the transition to take (based on conditions), and then execute the signal flowgraphs that are attached to this transition. If "immediate" transition conditions had to be expressed, then the signals should be read in before the fsm transition is made, which is not possible: the execution of an sfg can only be done when a transition is selected, in other words: when the condition signals are known. Besides this semantical consideration, the registered-condition requirement will also prevent you from writing combinatorial control loops at the system level. The first signal flowgraph "readcond" takes care of reading in two values "a" and "b" that are used in transition conditions. The sfg reads the signals "a" and "b" in through the intermediate signals `a_input" and "b_input". This way, "a" and "b" are explicitly assigned in the signal flowgraph, and the semantical check "readcond.check( )" will not complain about unassigned signals. The fsm below it defines three states. Besides an initial state "rst" and an operative state "active" and a wait state "wait" is defined, that is entered when the input signal "a" is high. This is expressed by the "_cnd(a)" transition condition in the second fsm transition. You must use "_cnd( )" instead of "cnd( )" because of the same reason that you must use "_sig( )" instead of "sig( )": The underscore-type classes are empty boxes that allocate the objects that do the real work for you. This allocation is dynamic and independent of the C++ scope. Once the wait state is entered, it can leave it only when the signals "a" or "b" go low. This is indicated in the transition condition of the third fsm transition. A "&&" operator is used to express the and condition. If the signals "a" and "b" remain high, then the wait state is not left. The transition condition of the last transition expresses this. It uses the logical not "!" and logical or ".vertline..vertline." operators to express this. The "readcond" signal flowgraph is executed at all transitions. This ensures that the signals "a" and "b" are updated every cycle. If you fail to do this, then the value of "a" and "b" will not change, potentially creating a deadlock. To summarize, you can use either "always" or a logical expression of "_cnd( )" objects to express a transition condition. The signals use in the condition must be registers. This results in a Mealy-type fsm description Utility Functions for fsm Objects A number of utility functions on the "ctlfsm" and "state" classes are available for query purposes. This is only minimal: The objects are intended to be manipulated by the cycle scheduler and code generators.
sfg action;
ctlfsm f;
state s1;
state s2;
f << deflt(s1);
f << s2;
s1 << allways << s2;
s2 << allways << action << s1;
// run through all the state in f
statelist *r;
for (r = f.first; r; r = r->next)
{
. . .
}
// print the nuymber of states in f,
// print the number of transitions in f,
// print the name of f,
// print the number of sfg's in f
cout << f.numstates( ) << ".backslash.n";
cout << f.numtransitions( ) << ".backslash.n";
cout << f.getname( ) << ".backslash.n";
cout << f.numactions( ) << ".backslash.n";
// print the name of a state
cout << s1.getname( ) << ".backslash.n";
The Basic Block for Timed Simulations Using signals, signal flowgraphs, finite state machines and states, you can construct a timed description of a block. Having obtained such a description, it is convenient to merge it with the untimed description. This way, you will have one class that allows both timed and untimed simulation. Of course, this merging is a matter of writing style, and nothing forces you to actually have both a timed and untimed description for a block. The basic block example, that was introduced in the section "The basic block", will now be extended with a timed version. As before, both an include file and a code file will be defined. The include file, "add.h", looks like the following code.
#ifndef ADD_H
#define ADD_H
#include "qlib.h"
class add : public base
{
public:
add(char *name, FB & _in1, FB & _in2, FB & _o1);
// untimed
int run( );
// timed
void define( );
ctlfsm &fsm( ) {return _fsm};
private:
FB *in1;
FB *in2;
FB *o1;
ctlfsm _fsm;
sfg _add;
state _go;
};
#endif
The private members now also contain a control fsm object, in addition to signal flowgraph objects and states. If you feel this is becoming too verbose, you will find help in the section "Faster description using macros", that defines a macro set that significantly accelerates description entry. In the public members, two additional member functions are declared: the "define( )" function, which will setup the timed description data structure, and the "fsm( )", which returns a pointer to the fsm controller. Through this pointer, OCAPI accesses everything it needs to do simulations and code generation. The contents of the adder block will be described in "add.cxx". #include "add.h" add::add(char *name, FB & _in1, FB & _in2, FB & _o1):
base(name)
{
in1 = _in1.asSource(this);
in2 = _in2.asSource(this);
o1 = _o1.asSink (this);
define( );
}
int add::run( )
{
. . .
}
void add::define( )
{
_sig i1("i1");
_sig i2("i2");
_sig ot("ot");
_add << "add";
_add.starts( );
ot = i1 + i2;
_add << ip(i1, *in1);
_add << ip(i2, *in2);
_add << op(ot, *o1);
_fsm << "fsm";
_go << "go";
_fsm << deflt (_go);
_go << allways << _add << _go;
}
If the timed description uses also registers, then a pointer to the global clock must also be provided (OCAPI generates single-clock, synchronous hardware). The easiest way is to extend the constructor of "add" with an additional parameter "clk &ck", that will also be passed to the "define" function. Timed Simulations By obtaining timed descriptions for your untimed basic block, you are now ready to proceed to a timed simulation. A timed simulation differs from an untimed one in that it proceeds clock cycle by clock cycle. Concurrent behavior between different basic blocks is simulated on a cycle-by-cycle basis. In contrast, in an untimed simulation, this concurrency is present on an iteration by iteration basis. The Sysgen Class The "sysgen" object is for timed simulations the equivalent of a "scheduler" object for untimed simulations. In addition, it also takes care of code and testbench generation, which explains the name. The sysgen class is used at the system level. The timed "add" class, defined in the previous section, is used as an example to construct a system which uses untimed file sources and sinks, and a timed "add" class.
#include "q1ib.h"
#include "add.h"
void main( )
{
dfbfix i1("i1");
dfbfix i2("i2");
dfbfix o1("o1");
src SRC1("SRC1", i1, "SRC1");
src SRC2("SRC2", i2, "SRC2");
add ADD ("ADD" , i1, i2, o1);
snk SNK1 ("SNK1", o1, "SNK1");
sysgen S1("S1");
S1 << SRC1;
S1 << SRC2;
S1 << ADD.fsm( )
S1 << SNK1;
S1.setinfo (verbose);
clk ck;
int i;
for (i=0; i<3; i++)
{
S1.run(ck);
}
}
The simulation is set up as before with queue objects and basic blocks. Next, a "sysgen" object is created, with name "S1". All basic blocks in the simulation are appended to the "sysgen" objects by means of the $<<$ operator. If a timed basic block is to be used, as for instance in case of the "add" object, then the "fsm( )" pointer must be presented to "sysgen" rather then the basic block itself. A "sysgen" object knows how to run and combine both timed and untimed objects. For the description shown above, untimed versions of the file sources and sink "src" and "snk" will be used, while the timed version of the "add" object will be used. Next, three clock cycles of the system are run. This is done by means of the "run(ck)" member function call of "sysgen". The clock object "ck" is, because this simulation contains no registered signals, a dummy object. When running the simulator executable with stimuli file contents
SRC1 SRC2 -- not present in the file
---- ---- -- not present in the file
1 4
2 5
3 6
you see the following appearing on the screen. * * * INFO: Defining block SRC1 * * * INFO: Defining block SRC2 * * * INFO: Defining block ADD * * * INFO: Defining block SNK1 fsm fsm: transition from go to go add#0 add#1
in i1 1
in i2 4
sig ot 5
out' ot 5
fsm fsm: transition from go to go add#0 add#1
in i1 2
in i2 5
sig ot 7
out' ot 7
fsm fsm: transition from go to go add#0 add#1
in i1 3
in i2 6
sig ot 9
out' ot 9
The debugging output produced is enabled by the "setinfo( )" call on the "sysgen" object. The parameter "verbose" enables full debugging information. For each clock cycle, each fsm responds which transition it takes. The fsm of the "add" block is called "fsm", and as is seen it makes transitions from the single state "go" to the obvious destination. Each signal flowgraph during this simulation is executed in two phases (below it is indicated why). During simulation, the value of each signal is printed. Selecting the Simulation Verbosity The "setinfo" member function call of "sysgen" selects the amount of debugging information that is produced during simulation. Four values are available: "silent" will cause no output at all. This can significantly speed up your simulation, especially for large systems containing several hundred of signal flowgraphs. "terse" will only print the transitions that fsm's make. "verbose" will print detailed information on all signal updates. "regcontents" will print a list the values of registered signals that change during the current simulation. This is by far the most interesting option if you are debugging at the system level: when nothing happens, for instance when all your timed descriptions are in some "hold" mode, then no ouput is produced. When there is a lot of activity, then you will be able to track all registered signals that change. This example is part of a simulation containing 484 registerd signals and 483 signal flowgraphs. Using "setinfo(verbose)" here might require a good text editor to see what is happening--if anything will happen before your quota is exceeded. For Instance, the Code Fragment sysgen S("S"); S.setinfo(regcontents); int cycle;
for (cycle=0; cycle < 100; cycle++)
{
cout << {character pullout}> Cycle {character pullout}
<< cycle << {character pullout}.backslash.n'';
S.run(ck);
}
can produce an output as shown below.
> Cycle 18
coef_ram_ir_2 0 1
copy_step_flag 1 0
ext_ready_out 1 0
pc 15 16
step_flag 1 0
> Cycle 19
coef_ram_ir_2 1 0
coef_wr_adr 12 13
hold_pc 0 16
pc 16 17
pc_ctl_ir_1 1 0
> Cycle 20
step_clock 0 1
> Cycle 21
copy_step_flag 0 1
prev_step_clock 0 1
step_flag 0 1
Three Phases are Better Although you will be saved from the details behind two-phase simulation, it is worthwhile to see the motivation behind it. When you run an "sfg" "by hand" using the "run( )" method of an "sfg", the simulation proceeds in one phase: read inputs, calculate, produce ouput. The "sysgen" object, on the other hand, uses a two-phase simulation mechanism. The origin is the following. In the presence of feedback loops, your system data flow simulation will need initial values on the communication queues in order to start the simulation. However, the code generator assumes the communication queues will translate to wiring. Therefore, there will never be storage in the implementation of a communication queue to hold these intitial values. OCAPI works around this by producing these initial values at runtime. This gives rise to a three-phase simulation: in the first phase, initial values are produced, while in the second phase, they are consumed again. This process repeats every clock cycle. The three-phase simulation mechanism is also able to detect combinatorial loops at the system level. If there exists such a loop, then the first phase of the simulation will not produce any initial value on the system interconnect. Consequently, in the last phase there will be at least one signal flowgraph that will not be able to complete execution in the current clock cycle. In that case, OCAPI will stop the simulation. Also, you get a list of all signal flowgraphs that have not completed the current clock cycle, in addition to the queue statistics that are attached to these signal flowgraphs. Hardware Code Generation OCAPI allows you to translate all timed descriptions to a synthesizable hardware description. For each timed description, you get a datapath ".dsfg" file, that can be entered into the Cathedral-3 datapath synthesis environment, converted to VHDL and postprocessed by Synopsys-dc logic synthesis. For each timed description, you also get a controller ".dsfg" file, which is synthesized through the same environment. You also get a glue cell, that interconnects the resulting datapath and controller VHDL file. You get a system interconnect file, that integrates all glue cells in your system. For this system interconnect file, you optionally can specify system inputs and outputs, scan chain interconnects, and RAM interconnects. The file is VHDL. Finally, you also get debug information files, that summarize the behavior of and ports on each processor. Untimed blocks are not translated to hardware. The use of the actual synthesis environments will not be discussed in this section. It is assumed to be known by a person skilled in the art. The Generate( ) Call The member call "generate( )" performs the code generation for you. In the adder example, you just have to add S1.generate( ); at the end of the main function. If you would compile this description, and run it, then you would see things are not quite OK: * * * INFO: Generating Systen Link Cell * * * INFO: Component generation for S1 * * * INFO: C++ currently defines 5 sig, 4 _sig, 1 sfg. * * * INFO: Generating FSMD fsm * * * INFO: FSMD fsm defines 1 instructions DSFGgen: signal i1 has no wordlength spec. DSFGgen: signal i2 has no wordlength spec. DSFGgen: signal to has no wordlength spec. DSFGgen: not all signals were quantized. Aborting. * * * INFO: Auto-cleanup of sfg Indeed, in the adder example up to now, nothing has been entered regarding wordlengths. During code generation, OCAPI does quite some consistency checking. The general advice in case of warnings and errors is: If you see an error or warning message, investigate it. When you synthesize code that showed a warning or error during generation, you will likely fail in the synthesis process too. The "add" description is now extended with wordlengths. 8 bit wordlengths are chosen. You modify the "add" class to include the following changes.
void add::define()
{
dfix w1(0,8,0);
_sig i1({character pullout}i1' ',w1);
_sig i2({character pullout}i2' ',w1);
_sig ot({character pullout}ot' ',w1);
...
}
After recompiling and rerunning the OCAPI program, you now see: * * * INFO: Generating Systen Link Cell * * * INFO: Component generation for S1 * * * INFO: C++ currently defines 5 sig, 4 _sig, 1 sfg. * * * INFO: Generating FSMD fsm * * * INFO: FSMD fsm defines 1 instructions * * * INFO: C++ currently defines 31 Sig, 21 Sig, 3 sfg. * * * INFO: Auto-cleanup of sfg In the directory where you ran this, you will find the following files: "fsm_dp.dsfg",the datapath description of "add" "fsm_fsm.dsfg", the controller description of "add" "fsm.vhd", the glue cell description of add "S1.vhd", the system interconnect cell "fsm.ports", a list of the I/O ports of "add". The glue cell "fsm.vhd" has the following contents (only the entity declaration part is shown).
-- Cath3 Processor for FSMD design fsm
library IEEE;
use IEEE.std_logic_1164.all;
entity fsm is
port (
reset: in std_logic;
clk: in std_logic;
i1: in std_logic_vector ( 7 downto 0 );
i2: in std_logic_vector ( 7 downto 0 );
ot: out std_logic_vector ( 7 downto 0 )
);
end fsm;
Each processor has a reset pin, a clock pin, and a number of I/O ports, depending on the inputs and ouputs defined in the signal flowgraphs contained in this processor. All signals are mapped to "std_logic" or "std_logic_vector". The reset pin is used for synchronous reset of the embedded finite state machine. If you need to initialize registered signals in the datapath, then you have to describe this explicitly in a signal flowgraph, and execute this upon the first transition out of the initial state. The "fsm.ports" file, indicates which ports are read in each transition. In the example of the "add" class, there is only one transition, which results in the following ".ports" file
********** SFG fsmgogo0 **********
Port # I/O Port Q
1 I i1 i1
2 I i2 i2
1 O ot o1
The name of an input or output signal is used as a port name, while the name of the queue associated to it relates to the system net name that will be connected to this port. System Cell Refinements The system link cell incorporates all glue cells of your current timed system description. These glue cells are connected if they read/write from the same system queue. There are some refinements possible on the "sysgen" object that will also allow you to indicate system level inputs and ouputs, scan chains, and RAM connections. System inputs and ouputs are indicated with the "inpad( )" and "outpad( )" member calls of "sysgen". In the example, this is specified as
...
sysgen S1({character pullout}S1'');
dfix b8(0,8,0);
S1.inpad(i1, b8);
S1.inpad(i2, b8);
S1.outpad(o1, b8);
Making these connections will make the "i1", "i2", "o1" signals appear in the entity declaration of the system cell "S1". The entity declaration inside of the file "S1.vhd" thus looks like
entity S1 is
port (
reset: in std_logic;
clk: in std_logic;
i1: in std_logic_vector ( 7 downto 0 );
i2: in std_logic_vector ( 7 downto 0 );
o1: out std_logic_vector ( 7 downto 0 )
);
end S1;
Scan chains can be added at the system level, too. For each scan chain you must indicate which processors it should include. Suppose you have three basic blocks (including a timed description and registers) with names "BLOCK1", "BLOCK2", "BLOCK3". You attach the blocks to two scan chains using the following code. scanchain SCAN1("scan1"); scanchain SCAN2("scan2"); SCAN1.addscan(& BLOCK1. fsm( )); SCAN1.addscan(& BLOCK2. fsm( )); SCAN2.addscan(& BLOCK3. fsm( )); The "sysgen" object identifies the required scan chain connections through the "fsm" objects that are assigned to it. In order to have reasonable circuit test times, you should not include more then 300 flip-flops in each scan chain. If you have a processor that contains more then 300 flip-flops, then you should use another scan chain connection strategy. Finally, you can generate code for the standard untimed block RAM. There are two possible interconnection mechanisms: the first will include the untimed RAM blocks in "sysgen" as internal components of the system link cell. The second will include the RAM blocks as external components. This latter method requires you to construct a new "system-system link cell", that includes the RAM entities and the system link cell in a larger structure. However, it might be required in case you have to remap the standard RAM interface, or introduce additional asynchronous timing logic. An example of the two methods is shown next ram RAM1("ram1", addr1, di1, do1, wr, rd, 128); ram RAM2("ram2", addr2, di2, do2, wr, rd, 128);
// types of address and data bus
dfix addrtype(0, 7, 0);
dfix dattype (0, 4, 0);
sysgen S1( S1' ');
// define an external ram
S1.extern_ram(RAM1, addrtype, dattype);
// define an internal ram
S1.intern_ram(RAM2, addrtype, dattype);
Pitfalls for Code Generation As always, there are a number of pitfalls when things get complex. You should watch the following when diving into code generation. OCAPI generates nicely formatted code, that you can investigate. To help you in this process, also the actual signal names that you have specified are regenerated in the VHDL and DSFG code. This implies that you have to stay away from VHDL and DSFG keywords, or else you will get an error from either Cathedral-3 or Synopsys. The mapping of the fixed point library to hardware is, in the present release, minimal. First of all, although registered signals allow you to specify an initial value, you cannot rely on this for the hardware circuit. Registers, when powered on, take on a random state. Therefore, make sure that you specify the initialization sequence of your datapath. A second fixed point pitfall is that the hardware support for the different quantization schemes is lacking. It is assumed that you finally will use truncated quantization on the lsb-side and wrap-around quantization on the msb-side of all signals. The other quantization schemes require additional hardware to be included. If you really need, for instance, saturated msb quantization, then you will have to describe it in terms of the default quantization. Finally, the current set of hardware operators in Cathedral-3 is designed for signed representations. They work with unsigned representations also as long as you do no use relational operations (<, > and the like). In this last case, you should implement the unsigned operation as a signed one with one extra bit. Verification and Testbenches Once you have obtained a gate level implementation of your circuit, it is necessary to verify the synthesis result. OCAPI helps you with this by generating testbenches and testbench stimuli for you while you run timed simulations and do code generations. The example of the "add" class introduced previously is picked up again, and testbench generation capability is included to the OCAPI description. Generation of Testbench Vectors The next example performs a three cycle simulation of the "add" class and generates a testbench vectors for it.
#include "qlib.h"
void main()
{
dfbfix i1("i1");
dfbfix i2("i2");
dfbfix o1("o1");
src SRC1("SRC1", i1,"SRC1");
src SRC2("SRC2", i2,"SRC2");
add ADD ("ADD" , i1, i2, o1);
snk SNK1("SNK1", o1,"SNK1");
sysgen S1("S1");
S1 << SRC1;
S1 << SRC2;
S1 << ADD.fsm();
S1 << SNK1;
ADD.fsm().tb_enable();
clk ck;
int i;
for (i=0; i<3; i++)
S1.run(ck);
ADD.fsm().tb_data();
}
Just before the timed simulation starts, you enable the generation of testbench vectors by means of a "tb_enable( )" member call for each fsm that requires testbench vectors. During simulation, the values on the input and ouput ports of the "add" processor are recorded. After the simulation is done, the testbenches are generated using a "tb.backslash._data( )" member function call. Testbench generation leaves three data files behind: "fsm_tb.dat" contains binary vectors of all inputs of the "add" processor. It is intended to be read in by the VHDL simulator as stimuli. "fsm_tb.dat_hex" contains hexadecimal vectors of all inputs and outputs of the "add" processor. It contains the output that should be produced by the VHDL simula | ||||||
