System and method for software licensing6189146Abstract A software licensing system includes a license generator located at a licensing clearinghouse and at least one license server and multiple clients located at a company or entity. When a company wants a software license, it sends a purchase request (and appropriate fee) to the licensing clearinghouse. The license generator at the clearinghouse creates a license pack containing a set of one or more individual software licenses. To prevent the license pack from being copied and installed on multiple license servers, the license generator assigns a unique license pack ID to the license pack and associates the license pack ID with the particular license server in a master license database kept at the licensing clearinghouse. The license generator digitally signs the license pack and encrypts it with the license server's public key. The license server is responsible for distributing the software licenses from the license pack to individual clients. When a client needs a license, the license server determines the client's operating system platform and grants the appropriate license. To prevent an issued license from being copied from one client machine to another, the software license is assigned to a specific client by including a client ID within the license. The software license also has a license ID that is associated with the client ID in a database record kept at the license server. The license server digitally signs the software license and encrypts it using the client's public key. The license is stored locally at the client. Claims What is claimed is: Description TECHNICAL FIELD
TABLE 1
Field Description / Purpose
Message Version An ID used to distinguish different
versions of the data structure.
License Pack Serial A serial number assigned by the license
Number generator to prevent the license pack from
being installed multiple times on the same
license server.
Issue Date The date the license pack is issued by the
clearinghouse.
First Active Date The date on which the licenses within the
license pack can first be used.
Expiration Date The date on which the licenses within the
license pack will expire. A license could
be set such that it does not expire.
Begin Serial Number The beginning serial number for the
licenses in the license pack. The number
is used to assign a unique serial number to
each license within the license pack.
Quantity of Licenses The number of licenses contained within
the license pack.
Number of Human The number of Human descriptions
Descriptions included for the license pack.
Array of Human Locale-Identifies the locale for the
Descriptions (Locale, Human Description.
Description) Human Description-A description of the
contents of the license pack in a localized
form.
Manufacturer Identity of the manufacturer of the product
being licensed.
Manufacturer-Specific Manufacturer-dependent information used
Product Data to identify the product. As an example,
this data might include:
1. Product Family Code
2. Product Version
3. License Type
Signature Digital signature generated by the license
generator using the clearinghouse private
key.
Clearinghouse's Public The certificate issued to the clearinghouse
Key Certificate and containing the clearinghouse's public
key. This public key is used to sign the
encrypted license pack.
One parameter of the purchase request and subsequent license pack is the client platform type. As one possible implementation, the system 20 is configured to reliably recognize four different platform types: Windows, Non-Windows, Legacy, and Direct-Connect. A "Windows"-type platform means the client computer runs a 32-bit version of Microsoft Windows operating system (e.g., Windows 95, Windows 98, Windows NT, etc.). A "Non-Windows"-type platform means the client computer runs an operating system other than a Windows brand operating system. A "Legacy"-type platform indicates that the client runs an older version of an operating system that cannot be adequately determined by the license server as a "Windows"-type or a "Non-Windows"-type. A "Direct-Connect" platform means the client is a terminal that attaches directly to the server's bus and thus, all of the operating system functionality is provided directly by the server. Table 2 summarizes the platform types.
TABLE 2
Platform Types
Platform Type Description
Windows Authenticated client platforms that are Win32-
based.
Non-Windows Authenticated client platforms that are not Win32-
based.
Legacy Clients that are implemented with older operating
systems that are incapable of fielding a client
platform challenge from the license server. There is
no way of determining whether or not the client's
platform is Win32 capable.
Direct-Connect Multi-console clients that are attached directly to the
server's BUS. These clients derive the operating
system capabilities from the server itself.
The license server 28 has a license pack installer 110 and a secure license store 112. The license pack installer 110 installs the license pack(s) 108 received from the license generator on the secure license store 112. The license pack installer 110 may also be used to order the license packs, when such purchase requests are made electronically. The license pack is stored in a secured database. A library of routines for adding, removing, querying, upgrading and extracting licenses are used to manage the licenses within the license store. As noted above, the license packs are encrypted using the license server's private key to prevent users from tampering with the licenses or moving them to another license server. License store APIs (application program interfaces) are used to encrypt the licenses as they are placed on the secure license store 112 and to decrypt the licenses as they are removed from the store. To prevent the same licenses from being applied multiple times on the same license server, each license pack 108 contains a unique license pack ID assigned by the license generator 26 when the license pack is created. The licenses are stored in the license store 112 based on the license pack ID. The license store 112 contains two tables: a license pack (LP) table 114 and a client assignment (CA) table 116. The license pack table 114 records information pertaining to the license packs 108. The license pack table 114 is indexed using the license pack ID, which enables quick access and a convenient way to check if a particular license pack is already installed in the secure store. Table 3 shows the fields in the license pack table 114.
TABLE 3
License Pack Table
Field Description
License Pack ID A unique identifier assigned by the license
generator.
Quantity The number of software licenses contained in the
license pack.
Number Assigned The number of software licenses that have been
assigned to clients.
First Active Date The date on which the licenses within the license
pack can first be used.
Expiration Date The date on which the software licenses in the
license pack will expire.
Begin Serial The beginning serial number for the licenses in
Number the license pack. The number is used to assign a
unique serial number to each license within the
license pack.
Product-Specific Product-dependent information to indicate
Attributes specific features of a product. As an example,
this date might include:
1. Product ID
2. Product Flags
3. Platform Type
The number assigned field need not be kept, but it helps eliminate the need to count the number of assigned licenses each time an administrator wants to determine how many free licenses are available. The client assignment table 116 contains a list of all licenses that have been distributed to the clients. Each record in the client assignment table 116 is assigned a unique license ID. The license ID serves two purposes: (1) it allows the table 116 to be indexed and (2) it provides a license tracking mechanism for the client. The client assignment table 116 also contains the license pack ID from which each license is derived. Table 4 shows the fields in the client assignment table 116.
TABLE 4
Client Assignment Table
Field Description
License ID A unique identifier assigned by the license server
to each software license, based on the begin
serial number.
License Pack ID The unique identifier assigned by the license
generator.
Client ID A unique identifier of the client to which the
software license is granted.
Issue Date The date on which the software license is issued
to the client.
The license pack ID fields in the license pack table 114 and the client assignment table 116 can be used to join the tables in a one-to-many relationship; that is, one record identified in the license pack table 114 to many records in the client assignment table 116 as software licenses are issued to clients. This joinder yields a list of all software licenses assigned to clients from a given license pack. The client ID field enables the administrator to query all licenses for a particular client. In this manner, the two tables 114 and 116 help the company's license administrator track the number of licenses available, the number installed, and which clients have which licenses. This tracking mechanism is useful because the administrator can quickly determine whether the company is in compliance with the terms of the license. Additionally, the tracking mechanism allows the administrator to plan for purchasing of additional licenses. With continuing reference to FIG. 3, the license server 28 also has a client image installer 118 and a client image cache 120. The client image installer 118 installs executable images and client signatures of authorized clients in the client image cache 120. The client images are used to challenge clients during software distribution. The reason that the entire client image is stored on the license server is to prevent a third party from replaying exchanges between client and server for platform challenge and response. The client digital signatures are based on client information provided by the manufacturer (i.e., OEM). The OEM submits a client executable image to a third party, or to the software manufacturer of the server software, or to a signing authority (hereinafter, collectively referred to as the signing authority). The signing authority computes a value as a one-way function of a client executable image. Preferably, the signing authority hashes the image, or slices of the image, using a hashing algorithm to produce a hash value. The signing authority then signs the client image hash with a private key associated with the license server. The client's digital signature is presented to a license server 28 when installing client images in the server's client image cache 120. The client image installer 118 has access to the corresponding public key, which is maintained at the license server, and uses this public key to verify the client's signature before installing the client image on the cache 120. The license server 28 also has a request handler 122, a client authenticating module 124, and a granting module 126. The request handler 122 receives requests for software licenses from clients. The client request typically includes the client ID. The request handler 122 passes the request to the client authenticating module 124, which determines whether the client is authentic and able to receive a software license. As part of the authentication process, the client authenticating module 124 initiates a platform challenge requesting a client executable image from the client 30. One preferred approach to performing a platform challenge is described below in more detail under the sub-heading "Platform Challenge". The client authenticating module 124 compares the client executable image received from the client to the client executable image stored in the client image cache 120. The client is deemed authentic if the two images match. The client authenticating module 124 informs the granting module 126 when the client is authenticated. The granting module 126 grants a software license from the secure license store 112 to the authenticated client. To prevent an issued license from being copied from machine to machine, the software license is assigned to a specific client by assigning a client ID to the license and including that ID within the license. The software license is also given a license ID. The license ID is associated with the client ID in the client assignment table 116 to track which client receives the issued license. The license server 28, based on information derived from the license pack, fills in fields of a license data structure at the time the license is issued. As one example, the license data structure is implemented using an X.509 certificate, which is well known in the art. The license server 28 then digitally signs the software license using a signing key that is not disclosed to the client. Table 5 shows the data fields of a software license data structure.
TABLE 5
Software License Contents
Field Description / Purpose
Version Identifies the "data structure" version of the
software license so newer licenses can be used on
older servers.
License ID A unique ID assigned to the software license by the
license server at the time of issuance to the client.
Client ID The unique identifier of the client to which the
software license is assigned.
Issue Date The date on which the software license is assigned
to the client.
Expiration Date The date on which the software licenses in the
license pack will expire.
Product-Specific Product-dependent information to indicate specific
Attributes features of a product. As an example, this date
might include:
1. Product ID
2. Product Flags
3. Platform Type
Signature Digital signature generated by the license generator
using the clearinghouse private key.
License Server's The license server's public key in certificate form,
Certificate as issued by the certifying authority.
As part of the granting process, the client assignment table 116 is updated to reflect that a particular license having a specific license ID is issued to a particular client having a specific client ID. Additionally, the number assigned field in the license pack table 114 is updated to reflect that another license has been assigned to a client. The license pack installer 110, client image installer 118, request handler 122, client authenticating module 124, and granting module 126 are preferably implemented as software programs executing on the license server 28. These software programs are preferably implemented as part of the operating system at the license server. The intermediate server 32 acts as a go between for the client 30 and license server 28. The intermediate server is a full-service server that is used regularly by the client to perform normal tasks that are customary for the company or entity. But, the intermediate server is further equipped with a client licensing unit 128 to facilitate communication between the client 30 and license server 28. The intermediate server 32 also has a legacy license store 130, which stores licenses for clients whose platforms cannot generate a unique system ID. The client 30 has a license requestor 132, a challenge handler 134, and a license cache 136. The license requestor 132 initiates the license requests for obtaining a software license from the license server 28. This involves connecting to the intermediate server 32 and presenting a software license and a client ID to the intermediate server 32. The client ID submitted by the client is validated against the client ID within the license. To prevent a client from simply looking within a license to find its associated client ID, the license server encrypts the software license with a key that is never disclosed to clients and hence the client is incapable of decrypting the software license. Furthermore, license tampering is prevented by digitally signing the software licenses when the license server issues them. The client ID is passed onto the license server 28, which then initiates a platform challenge. The client's challenge handler 134 handles the platform challenge from the license server 28. It computes a response to the challenge that contains the client's image, which can be used by the license server 28 to authenticate the client. If the client is deemed authentic, the license server downloads a software license to the client. The license server 28 encrypts the license using the client's public key and digitally signs the license. Additionally, the license generator assigns a unique license ID to the issued license. Because the licenses are tied to a specific client through a client ID, digitally signed by the license server and encrypted, the software licenses cannot be activated on other clients. The license requestor 132 verifies the signature on the license to confirm that it came from the license server 28 and stores the software license in the license cache 136. It is the responsibility of the license requester 132 to manage the licenses stored in the cache 136. The licenses are organized in the license cache 136 according to information about the license issuing authority and product ID. The license cache 136 is kept in persistent (non-volatile) storage. Clients that do not have persistent storage can be issued licenses as long as they can generate a unique client ID and can respond to the client platform challenge protocol. The licensing system handles this case in the same way it recovers lost licenses. On connect, the intermediate server contacts the license server for a new license. The license server realizes, through the system ID, that the license has already been issued. In this case, the old license is simply returned to the client. Clients that cannot generate a system ID or respond to the platform challenge protocol use the legacy licenses stored in the legacy license store 130 at the intermediate server 32. The license requester 132 and the challenge handler 134 are preferably implemented in software executing on the client 30. These software programs are preferably implemented as part of the client's operating system. It is noted that FIG. 3 illustrates one possible implementation of the software licensing system 20. Other implementations are possible. As one example, the components associated with a client platform challenge may be removed. These components include the client image installer 118, the client image cache 120, and the client authenticating module 124 in the license server 28, and the challenge handler 134 in the client 30. System IDs One aspect of system 20 is the ability to generate unique identifiers for the servers and clients. These unique IDs include the license server ID in license server certificate 140 and the client's system ID 142 (collectively referred to as "System IDs"). The system 20 employs a per-seat licensing technique, in which licenses are associated with a particular client or machine (i.e., "seat" or "node"). The license server certificate 140 contains a unique ID for the license server 28, which is passed to the license generator during a request for a license pack. The client's system ID 142 is a unique identifier of the client computer. It is noted that the client ID assigned by the license server to a software license may be client's system ID, although it will typically be a separate identifier created by the license server solely for tracking purposes. As one possible implementation, the system IDs can be based on information collected form a computer's hardware and installed software. For example, hard disk volume numbers, network cards, registered software, video cards, and some microprocessors contain unique identifiers. On PCs, this information can be combined to uniquely identify a particular PC. Other information that might be used includes total RAM and floppy disk drive configuration. Because these components can be removed or replaced, thus changing the system ID, procedures for accepting system IDs allow for some variations. For instance, the procedures might allow for a few parameters to vary. However, relying on a machine's hardware characteristics may not always be sufficient when generating unique machine IDs. For example, the hardware characteristics of some computers may not vary, so they would all generate the same machine ID. In these cases, manufacturers "brand" the computers with a unique identifier that it can be used to generate a unique machine ID. Client platforms that cannot generate a unique machine ID are still permitted to connect to an intermediate server and are deemed legacy platforms. Legacy licenses maintained in the legacy license store 130 are used for these machines. Issuance of License Pack FIG. 4 shows steps in a method for requesting and issuing a license pack from a license generator. At step 150, the license server 28 generates and sends a purchase request 106 to an authorized license generator 26. The request 106 contains information used by the license generator 26 to issue one or more software license packs to the requesting license server 28. The purchase request 106 contains the platform type (see Table 2), the quantity of licenses desired, the product ID, the license server's certificate (containing the license server's public key K.sub.LS.sup..sub.-- .sub.pub and the license server ID), and the list of features that the license should enable. The license server can submit this information electronically to the 11 license generator via the Internet, modem, e-mail, on a floppy diskette, or other electronic means. Additionally, the administrator at the company or entity might submit a purchase request to the licensing clearinghouse 22 in writing on paper, or place an order orally by telephone. The license server 28 typically submits a licensing fee with the purchase request, or sometime following the initial communication. After collecting the fee for the software licenses, the license generator 26 creates a license pack containing a set of one or more individual software licenses and assigns a unique license pack ID to the license pack (step 152 in FIG. 4). The license generator 26 stores the collected information in the master license database 100 (step 154). The information from the license server 28 is correlated within the database 100 to the license pack ID. In this manner, the license pack ID is associated with a particular license server having a specific license server ID (step 156). The license generator 26 encrypts the license pack of software licenses using the license server's public key K.sub.LS.sup..sub.-- .sub.pub, thus binding the license pack to the requesting licensc server 28. The license generator 26 digitally signs the license pack using its (i.e., the clearinghouse's) private signing key K.sub.CH.sup..sub.-- .sub.pri (step 160 in FIG. 4) and sends the license pack to the requesting license server 28. The license pack 108 contains a set of one or more non-assigned licenses and the license pack ID. Table 1 lists the contents of the license pack 108. At step 164 in FIG. 4, the license server 28 uses the clearinghouse's public signing key K.sub.CH.sup..sub.-- .sub.pub to verify that the digital signature accompanying the license pack 108 belongs to the license generator 26 of clearinghouse 22 and that the 11 license pack 108 has not been altered. If the signature is authentic and from a known clearinghouse, the license server 28 decrypts the license pack contents using its private key K.sub.LS.sup..sub.-- .sub.pri (step 166). The license server 28 extracts the license pack ID and queries the secure license store 112 to see if it already contains the same license pack (step 168). If the license pack is new, the license server installs it on the secure license store 112 (step 170). Distribution of Licenses Client Connection FIG. 5 shows steps in a process that facilitates a client's initial connection to the intermediate server. The client connects to the intermediate server 32 to ask for services or data provided by the server. Prior to working with the client and providing access to files, the intermediate server 32 wants to verify first that the client has a valid software license issued by a recognized license server. The client 30 may or may not have a valid license, so the intermediate server makes an initial evaluation when the client attempts to connect. Generally, if the client 30 has a valid license, the client is permitted to connect and use the server's resources. If the client 30 offers an invalid license, the client is disconnected. If the client 30 does not offer a valid license or offers an expired license, the intermediate server 32 facilitates the process of obtaining a new software license. At step 172, the client 30 submits a connection request to the intermediate server 32. The connection request includes the client's system ID that uniquely identifies the computer. In response, the intermediate server 32 passes a list of the product IDs required (step 174). In this manner, the intermediate server 32 limits its acceptance of software licenses to those that are issued by legitimate and authorized license servers. With this information, the client 30 queries its license cache 136 to search for a suitable license from a license server that appears on the list (step 176 in FIG. 5). If a software license is found, the client 30 sends the software license to the intermediate server 32 along with the client ID; otherwise, the client 30 submits only a client ID (step 178). The software license contains the digital signature of the license server. At step 180 in FIG. 5, the intermediate server 32 determines whether the client submitted a software license. If so, the intermediate server 32 verifies whether the digital signature belongs to an authorized license server and whether the license contains a valid client ID (step 182). The client ID is checked by extracting the client ID from the license (which was provided originally by the licensing server, as described below) and comparing it to the client ID received from the client. If the two match, the client ID passes. If the digital signature or the client ID is not valid (i.e., the "not valid" branch from step 182), the software license is deemed invalid. The client's request for connection is then rejected and the client is disconnected. On the other hand, if the digital signature and the client ID are both valid (i.e., the "valid" branch from step 182), the intermediate server 32 checks if the license has expired (step 184), the connection is completed if the license is still valid i.e. has not expired and the client is allowed access to the services and files of the intermediate server (step 186). In the event that the client 30 does not submit a valid license or submits an expired license, the intermediate server requests a new software license from the license server (step 188 in FIG. 5). New License Grant Software licenses are distributed to the client automatically by the license server. As discussed above, when a client 30 connects to an intermediate server 32, the client must present a valid license. If it cannot, the intermediate server acts as a proxy for the client and requests a license from its associated license server. FIG. 6 shows steps in a method for granting a new software license from the 9 license server 28 to the client 30. The method begins with step 188, which is the same new license request discussed above with respect to step 188 of FIG. 5. The new license request includes the client's system ID and the product ID. In response to the request, the license server 28 initiates a client challenge to determine who the client is and what platform it is running (step 190). In general, this involves generating a challenge and sending it to the intermediate server 32 (step 192). The intermediate server 32 forwards the challenge to the client 30 (step 194). At step 196 in FIG. 6, the client responds to the challenge in a manner that provides trusted information about client, including the platform type and the client's public key. The response is passed to the intermediate server 32, which forwards it to the license server 28 (step 198). At step 200 in FIG. 6, the license server determines whether the response is proper, and hence, whether the client is authentic. If the client is authenticated (i.e., the "yes" branch from step 200), the license server proceeds with granting a software license. The license server 28 first queries the secure license store 112 to ii determine if a license for that client has already been issued (step 202). This procedure accommodates the case in which the client has lost its valid software license. If a non-expired license is found, the license server 28 forwards it to the client 30. Otherwise, the license server 28 attempts to allocate a software license for the client, assuming a non-assigned license still exists in the license pack. If a license can be allocated, the license server 28 retrieves a software license that is appropriate for the client's platform from the secure software store 112 and grants the software license to the client (step 204 in FIG. 6). The license server 28 adds a record to the client assignment table 116 and the corresponding number assigned field is updated to reflect one additional allocation. To prevent the software license from being copied from one client machine to another, the software license is assigned to the specific client by including its client ID within the license. The software license also has a corresponding license ID that is associated with the client ID in the client assignment table 116 in the secure license store 112 at the license server. The contents of the license are described above in Table 5. The license server 32 digitally signs the software license (step 206) and encrypts it using the client's public key K.sub.C.sup..sub.-- .sub.pub (step 208), thereby binding the license to the client. The encrypted license is forwarded to the intermediate server 32, which passes it on to the client 30 and completes the connection (step 210). By encrypting the license, the client or the license server need not trust the intermediate server because the intermediate server cannot maliciously utilize or modify the encrypted license. It also removes the risk of a rogue server masquerading as intermediate server. At step 212, the client 30 decrypts the license using the client's private key K.sub.C.sup..sub.-- .sub.pri and stores the license in the license cache 136. In the event that the client's response to the challenge is deemed improper (i.e., the "no" branch from step 200), the license server returns a rejection notice (step 214 in FIG. 6). This rejection notice is passed on by the intermediate server 32 (step 216) and used to inform the user (step 218). Platform Challenge FIG. 7 shows a more detailed method for providing a platform challenge to the client. In this illustration, the intermediate server 32 is shown as the go between, with the forwarding steps omitted for ease of description. An aspect of platform validation is establishing the authenticity of the client. The system utilizes the client's executable image to generate a digital signature that uniquely identifies the client. As noted above, the client's executable image is available to the license server 28 because it is stored in the client image cache 120. When a client requests a software license from the license server, the client 30 submits a client software ID (step 220 in FIG. 7). The software ID is assigned by the software manufacturer/vendor to be unique for each client release. The client software ID is a bit field that contains a platform identifier, a vendor identifier, and a client revision field. The arrangement of the bits depends on how many platforms and clients are supported. At step 222, the license server 28 uses the software ID to lookup the client's executable image in the client image cache 120. If the image is not present in the cache (i.e., the "no" branch from step 222), the client is denied a software license and a rejection is returned to the client and informs the user (steps 224 and 226). On the other hand, if an image is present (i.e., the "yes" branch from step 222), the license server 28 sends a challenge to the client 30 to establish a trust relationship with the client (step 228). The challenge is preferably a 128-bit random number. The client 30 applies a one-way function to a combination of the challenge and the client's image (step 230). Preferably, the client concatenates the challenge and the client image and computes a hash value, as follows: Challenge Response=Hash(challenge.vertline.client image.vertline.challenge) The client 30 sends the challenge response (i.e., the hash value) back to the license server 28 (step 232). Meanwhile, the license server 28 uses the software ID to retrieve a reference copy of the client image from its cache 120 (step 234 in FIG. 7). The license server then computes a test hash value using the same hash function, and a concatenated version of the same 128-bit challenge and the client image retrieved from the cache 120 (step 236). The license server 28 compares the test hash value (H') with the hash value (H) returned from the client (step 238). If the two values are the same, the client's platform information is extracted from the client software ID and a trust relationship established (i.e., the "yes" branch from step 238). Otherwise, the client is denied a software license and a rejection is returned to the client (i.e., the "no" branch from step 238). Upgrading Licenses The process for upgrading an existing license is very similar to the license distribution process. The primary difference is that a platform challenge is not performed because a valid, digitally signed license is presented to the license server. FIG. 8 shows the steps in a method for upgrading an existing license. Steps 172-176 are identical to those defined above with respect to FIG. 5. At step 240, the client 30 submits a valid software license to the intermediate server 32. At step 242 in FIG. 8, the intermediate server 32 determines whether the license has expired and/or is for an older version. Assuming it meets one of these conditions, the intermediate server automatically contacts the license server 28 and requests that the license be upgraded (step 244). The intermediate server passes the old license and the client's system ID to the license server 28. The license server 28 validates the old license and extracts the license's ID, which is used as an index into the client assignment table 116 in the secure license store 112. The license server 28 examines the table 116 to determine whether an upgrade is available (step 246). If so, the license server 28 upgrades a record in the table, consuming one upgrade license, and returns an upgraded licese to the intermediate server 32 (step 248). The intermediate server 32 forwards the upgraded license to the client and completes the connection (step 250). The client 30 replaces the old license with the upgraded one in the license cache 136 (step 252). As a matter of policy, licenses are assumed to be backward compatible. That is, a next generation 5.X license is always accepted by a current generation 4.X server. This allows a customer to have a seamless mix of different servers. Variances in the licenses internal data structures are taken into account by including a version number within the license. Temporary Licenses Suppose a client 30 requests a software license, but the license server 28 does not have an available license in the secure license store. In this case, the license server 28 issues a temporary license that is valid for a finite duration (e.g., 60 days). With reference to FIG. 3, the requesting client submits its system ID 142 to the intermediate server 32, which forwards the client's system ID 142 to the license server 28. The license server 28 generates a temporary license and associates it with the client's system ID 142. The temporary license is passed back through the intermediate server 32 to the client 30. Each time the client presents the temporary license, a new license request is generated. Once the license server has an available license (e.g., the license server purchased additional licenses from the license clearinghouse), it issues a permanent license to the client. Temporary licenses are replaced only by a valid permanent license. When a temporary license expires, the license server 28 no longer accepts it and services are denied. Furthermore, the client is only granted one temporary license and will not be permitted to request a second temporary. If a client attempts to request a second temporary license, the license server will detect the system ID and recognize that this ID is already associated with a previously issued temporary license. The license server 28 simply returns the previously issued temporary license, which is inoperable because it has expired. Although the invention has been described in language specific to structural features and/or methodological steps, it is to be understood that the invention defined in the appended claims is not necessarily limited to the specific features or steps described. Rather, the specific features and steps are disclosed as preferred forms of implementing the claimed invention.
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