Various length software breakpoint in a delay slot6516408Abstract A processor (100) is provided that is a programmable digital signal processor (DSP) with variable instruction length, offering both high code density and easy programming. Instructions may be executed during delay slots after program branching while an execution pipeline is being restarted. Architecture and instruction set are optimized for low power consumption and high efficiency execution of DSP algorithms, such as for wireless telephones, as well as pure control tasks. A software breakpoint instruction is provided for debugging purposes. In order to correctly emulate the operation of the instruction pipeline when a software breakpoint instruction is executed during a delay slot, the width (1110-1115) of the software breakpoint is the same as the replaced instruction. A limited number of breakpoint instruction length formats (1100, 1102) are combined with non-operational instructions (NOP, NOP.sub.-- 16) to form a large number of combination instructions that match any instruction length format. Claims What is claimed is: Description This application claims priority to Ser. No. 99400558.5, filed in Europe on Mar. 8, 1999 and Ser. No. 98402455.4, filed in Europe on Oct. 6, 1998.
TABLE 1
the Processor Pipeline Description for a
Single Cycle Instruction With No Memory Wait States
Pipeline stage Description.
P0 Pre-Fetch Address program memory via the program address
bus PAB.
P1 Fetch Read program memory through the program bus PB.
Fill instruction buffer queue with the 4 bytes
fetched in program memory.
P2 Decode Read instruction buffer queue (6 bytes)
Decode instruction pair or single instruction.
Dispatch instructions on Program Flow Unit (PU),
Address Data Flow Unit (AU), and Data
Computation Unit (DU).
P3 Address Data address computation performed in the 3 address
generators located in AU:
Pre-computation of address to be generated in:
direct SP/DP relative addressing mode.
indirect addressing mode via pointer registers.
Post-computation on pointer registers in:
indirect addressing mode via pointer registers.
Program address computation for PC relative branching
instructions: goto, call, switch.
P4 Access Read memory operand address generation on BAB,
CAB, DAB buses.
Read memory operand on CB bus (Ymem operand).
P5 Read Read memory operand on DB (Smem, Xmem operand),
on CB and DB buses (Lmem operand), on BB
(coeff operand)
Write memory operand address generation on EAB
and FAB buses.
P6 Execute Execute phase of data processing instructions
executed in A unit and D unit.
Write on FB bus (Ymem operand).
Write Memory operand on EB (Smem, Xmem operand ),
on EB and FB buses (Lmem operand).
The first stage of the pipeline is a PRE-FETCH (P0) stage 202, during which stage a next program memory location is addressed by asserting an address on the address bus (PAB) 118 of a memory interface 104. In the next stage, FETCH (P1) stage 204, the program memory is read and the I Unit 106 is filled via the PB bus 122 from the memory interface unit 104. The PRE-FETCH and FETCH stages are separate from the rest of the pipeline stages in that the pipeline can be interrupted during the PRE-FETCH and FETCH stages to break the sequential program flow and point to other instructions in the program memory, for example for a Branch instruction. The next instruction in the instruction buffer is then dispatched to the decoder/s 512/514 in the third stage, DECODE (P2) 206, where the instruction is decoded and dispatched to the execution unit for executing that instruction, for example to the P Unit 108, the A Unit 110 or the D Unit 112. The decode stage 206 includes decoding at least part of an instruction including a first part indicating the class of the instruction, a second part indicating the format of the instruction and a third part indicating an addressing mode for the instruction. The next stage is an ADDRESS (P3) stage 208, in which the address of the data to be used in the instruction is computed, or a new program address is computed should the instruction require a program branch or jump. Respective computations take place in A Unit 110 or P Unit 108 respectively. In an ACCESS (P4) stage 210, the address of a read operand is generated and the memory operand, the address of which has been generated in a DAGEN Y operator with a Ymem indirect addressing mode, is then READ from indirectly addressed Y memory (Ymem). The next stage of the pipeline is the READ (P5) stage 212 in which a memory operand, the address of which has been generated in a DAGEN X operator with an Xmem indirect addressing mode or in a DAGEN C operator with coefficient address mode, is READ. The address of the memory location to which the result of the instruction is to be written is generated. Finally, there is an execution EXEC (P6) stage 214 in which the instruction is executed in either the A Unit 110 or the D Unit 112. The result is then stored in a data register or accumulator, or written to memory for Read/Modify/Write instructions. Additionally, shift operations are performed on data in accumulators during the EXEC stage. Processor 100's pipeline is protected. This significantly improves the C compiler performance since no NOP's instructions have to be inserted to meet latency requirements. It also makes the code translation from a prior generation processor to a latter generation processor much easier. A pipeline protection basic rule used in processor 100 is as follows: If a write access has been initiated before the on going read access but not yet completed and if both accesses share the same resource then extra cycles are inserted to allow the write completion and execute next instruction with the updated operands; but for emulation, a single step code execution must behave exactly as free running code execution. The basic principle of operation for a pipeline processor will now be described with reference to FIG. 5. As can be seen from FIG. 5, for a first instruction 302, the successive pipeline stages take place over time periods T.sub.1 -T.sub.7. Each time period is a clock cycle for the processor machine clock. A second instruction 304, can enter the pipeline in period T.sub.2, since the previous instruction has now moved on to the next pipeline stage. For instruction 3, 306, the PRE-FETCH stage 202 occurs in time period T.sub.3. As can be seen from FIG. 5 for a seven stage pipeline a total of 7 instructions may be processed simultaneously. For all 7 instructions 302, 304, 306, 308, 310, 312, 314, FIG. 5 shows them all under process in time period T.sub.7. Such a structure adds a form of parallelism to the processing of instructions. As shown in FIG. 6, the present embodiment of the invention includes a memory interface unit 104 which is coupled to external program storage memory 150 via a 24 bit address bus 118 and a 32 bit bi-directional data bus 120. Additionally, the memory interface unit 104 is coupled to data memory units 151 via a 24 bit address bus 114 and a bi-directional 16 bit data bus 116. The memory interface unit 104 is also coupled to the I Unit 106 of the machine processor core 102 via a 32 bit program read bus (PB) 122. The P Unit 108, A Unit 110 and D Unit 112 are coupled to the memory interface unit 104 via data read and data write buses and corresponding address buses. The P Unit 108 is further coupled to a program address bus 128. More particularly, the P Unit 108 is coupled to the memory interface unit 104 by a 24 bit program address bus 128, the two 16 bit data write buses (EB, FB) 130, 132, and the two 16 bit data read buses (CB, DB) 134, 136. The A Unit 110 is coupled to the memory interface unit 104 via two 24 bit data write address buses (EAB, FAB) 160, 162, the two 16 bit data write buses (EB, FB) 130, 132, the three data read address buses (BAB, CAB, DAB) 164, 166, 168 and the two 16 bit data read buses (CB, DB) 134, 136. The D Unit 112 is coupled to the memory interface unit 104 via the two data write buses (EB, FB) 130, 132 and three data read buses (BB, CB, DB) 144, 134, 136. FIG. 6 represents the passing of instructions from the I Unit 106 to the P Unit 108 at 124, for forwarding branch instructions for example. Additionally, FIG. 6 represents the passing of data from the I Unit 106 to the A Unit 110 and the D Unit 112 at 126 and 128 respectively. Processor 100 is organized around a unified program/data space, as illustrated in FIG. 7. A program pointer is internally 24 bits and has byte addressing capability, but only a 22 bit address is exported to memory since program fetch is always performed on a 32 bit boundary. However, during emulation for software development, for example, the full 24 bit address is provided for hardware breakpoint implementation. Data pointers are 16 bit extended by a 7 bit main data page and have word addressing capability. Software can define up to 3 main data pages, as follows:
MDP Direct access Indirect access CDP
MDP05 -- Indirect access AR[0-5]
MDP67 -- Indirect access AR[6-7]
A stack is maintained and always resides on main data page 0. CPU memory mapped registers are visible from all the pages. Various aspects of processor 100 are summarized in Table 2.
TABLE 2
Summary of Improved Processor 100
Very Low Power programmable processor
Parallel execution of instructions, 8 bit to 48 bit instruction format
Seven stage pipeline (including pre-fetch)
Instruction buffer unit highlight 32 .times. 16 buffer size
Parallel Instruction dispatching
Local Loop
Data computation unit highlight Four 40 bit generic (accumulator)
registers
Single cycle 17 .times. 17 Multiplication-
Accumulation (MAC)
40 bit ALU, "32 + 8" or "(2 .times. 16) + 8"
Special processing hardware for
Viterbi functions
Barrel shifter
Program flow unit highlight 32 bits/cycle program fetch bandwidth
24 bit program address
Hardware loop controllers
(zero overhead loops)
Interruptible repeat loop function
Bit field test for conditional jump
Reduced overhead for program
flow control
Data flow unit highlight Three address generators, with new
addressing modes
Three 7 bit main data page registers
Two Index registers
Eight 16 bit pointers
Dedicated 16 bit coefficients pointer
Four 16 bit generic registers
Three independent circular buffers
Pointers & registers swap
16 bits ALU with shift
Memory Interface highlight Three 16 bit operands per cycle
32 bit program fetch per cycle
Easy interface with cache memories
C compiler
Algebraic assembler
In order to perform software or hardware debugging, it is known to connect an emulation host processor to a microprocessor being tested so that the host processor can display the contents of various internal registers in response to various software or hardware events, as described in previously referenced U.S. Pat. No. 5,329,471 issued to Gary Swoboda. Software events can be generated by replacing in instruction in a program with a software breakpoint instruction. The host processor is invoked when the software breakpoint instruction is executed by the microprocessor being tested. Similarly, debug software on the microprocessor being tested can be invoked by executing the software breakpoint instruction. A software breakpoint is implemented by replacing the originally loaded instruction with one that will cause the processor to halt execution. Emulation software uses the following steps when setting a software breakpoint: 1. The debugger specifies a byte address of an instruction to be replaced with a software breakpoint. 2. Emulation software reads a portion, typically 64 bits, of the program starting at that byte address. 3. Emulation software determines the size of the original instruction, taking into consideration parallelism, soft dualism, etc. 4. Emulation software selects a software breakpoint instruction of the same size as the original instruction and writes it to program memory. 5. Emulation software then verifies that the software breakpoint is present in memory by reading it and comparing the result to what was written. In case the specified address was read only memory (ROM), then use of a software breakpoint is not feasible and a hardware breakpoint is used instead. Several instructions are provided in the instruction set of processor 100 for use by emulation. ESTOP 0 is used for a software breakpoint. When an emulator is connected, the ESTOP 0 instruction stops processor execution with the PC pointing to the ESTOP 0 instruction. This instruction is used to implement a debugger software breakpoint. If an emulator is not connected (run state machine (RSM) is in the EXE_CONT state), this instruction is effectively a NOP, with the PC incrementing past the ESTOP 0 instruction. This instruction is effective at the DECODE pipe stage. There are two formats for the ESTOP 0 instruction, a 32 bit and 8 bit format. For a given original instruction to be replaced, either an 8 or 32 bit ESTOP 0 instruction will be used as the replacement. To pad out the software breakpoint to the original instruction size, an 8 bit or a 16 bit NOP instructions will be appended. Software breakpoint instruction replacement treats parallel instructions as a single instruction to be replaced. Thus, for the combination of SWBP-ESTOP( ) and NOP instructions, there is a combined instruction length format to match each instruction length format of the instruction set of the present embodiment. ESTOP 0 instructions are not defined in the assembly language, they are only used by emulation software. The instruction encodings are: `estop.sub.-- 0( )` (0.times.92) and `estop.sub.-- 32( )` (0xFD000000). An ESTOP 1 instruction is similar to an ESTOP 0, except the PC advances past the ESTOP 1 instruction. This instruction is used to embed a breakpoint into an application. The embedded breakpoint may be used while connected to an emulator or not. In the former case, the embedded breakpoint acts like a software breakpoint. In the latter case, the embedded breakpoint may generate an emulation trap to a Real Time Operation System (RTOS) (or monitor program) to service the emulation request. If no emulation event is configured, then this instruction is effectively a NOP instruction. This instruction is effective at the DECODE pipe stage. This instruction may appear in either position of a parallel pair. The ESTOP1 assembly mnemonic and encoding is `estop.sub.-- 1( )` (0x2AC1). The operation and use of the ESTOP instruction will now be described in more detail with reference to FIGS. 8-15. FIG. 8 is a schematic representation of the instruction pipeline, described earlier, during execution of a software breakpoint instruction. An aspect of the present invention relates to a need to stop instruction execution on the boundary of an assembly language instruction during emulation in response to a software breakpoint instruction. Within the instruction pipeline of the present processor core embodiment, once an instruction has entered the address stage (P3), that instruction cannot be aborted for emulation purposes. The instruction must complete so that spurious memory accesses are not performed. Referring still to FIG. 8, at time 800 the status of four instructions, A, B, C, and ESTOP, from a sequence of instructions are shown in four stages of the pipeline, P3, P2, P1, and P0, respectively. Other instructions from the sequence of instructions in stages P4-P6 are not shown, for clarity. ESTOP is a software breakpoint instruction. At time 802, each instruction has progressed to the respective next pipeline stage, while new instruction D has entered the pre-fetch stage. At time 804, each instruction has progressed to the respective next pipeline stage and new instruction E has entered the pre-fetch stage. At time 804, the ESTOP instruction is being decoded in the decode stage P2. At time 806, each instruction has progressed to the respective next pipeline stage and new instruction F has entered the pre-fetch stage. After decoding the ESTOP instruction, a null is jammed into the address stage, as shown at 820. NULL is similar to a non-operational instruction NOP, except that NULL does not increment the PC (i.e. the state of the CPU remains unchanged) nor change the programmer's model of the CPU state (e.g. status bits are unchanged). The CPU is considered "halted" when a NULL instruction has been jammed into all pipeline stages from Address P3 to Execution P6, as shown in progress at 808, 810 and finally at 812. The pipeline of the present embodiment operates with the following characteristics: No change to registers or memory occur before the Address stage of the pipeline. Instructions which have been fetched into the Pre-Fetch, Fetch or Decode stage can be discarded and later re-fetched without changing the state of the programmer's model. Changes to registers or memory which occur within the Address and later stage (Access, Read, Execute) do not rely on instructions prior to the Address stage (i.e. the contents of stages prior to Address could be discarded due to an interrupt or a branch). The act of discarding the contents of pipeline stages prior to Address while allowing the Address and later pipeline stage to complete is referred to as flushing the pipeline. The PC register (as displayed by an Emulation program) generally holds the address of the instruction in the Address stage of the pipeline. This is the instruction to be "performed" next assuming no instruction jam occurs. The software breakpoint instruction will cause a debug event at the beginning of the Address stage of the instruction. If the breakpoint instruction was an ESTOP 0 (as set by the debugger) the PC will point to the address of the ESTOP instruction being executed, but for an ESTOP1 (as embedded in code) the PC will point to the address after the ESTOP instruction. In either case the status bits will not change from their prior value. When an emulator host is not connected to processor 100 or when debug software has disabled emulation, ESTOPs will be treated as NOPs and the program counter will be incremented past the ESTOP instruction. FIG. 9 is a flow diagram illustrating program execution flow during a subroutine call. Within the subroutine, the variables are accessed using stack pointer relative addressing, as illustrated in the following code sequence:
push (DAx) ; var1, data address register x
push (DAy) ; var2, data address register y
. . .
dCall func_a ; pushes PC onto the stack
. . .
. . .
func_a ACy = ACx + *SP(offset_var1) ; accumulator y, accumulator x
ACy = *SP(offset_var2) * ACy
return @PC
In the above code sequence, the term "*SP(offset_var1)" indicates that the data value located at a memory location that is relative to the stack pointer SP by an amount (offset_var1) will be fetched. A compiler calculates the relative address of each variable during the compile process. After pushing variables on the stack, a Delayed CALL (DCALL) instruction is executed which pushes the value of the program counter PC in response to executing the "dCall func_a" instruction. The return address is calculated by processor 100 based on the instruction length of the instructions following the DCALL instruction. The present instruction pipeline includes delay slots after an instruction that alters the program flow, such as a DCALL, JUMP, Branch, etc. Herein, these types of instructions will be referred to as "discontinuity instructions." A delay slot allows the execution of one or more instructions following a discontinuity instruction while the instruction pipeline is being flushed. Referring still to FIG. 9, an example program is illustrated which includes a sequence of instructions in a first portion 900, one or more instructions in delay slot 901, and a sequence of instructions in a second portion 902. Instructions A, B, and C are representative of the sequence in 900. Subroutine 905 is a located in a different portion of instruction memory. A discontinuity instruction 910 results in a transfer of the program flow to subroutine 905, as shown at 906. Instructions D and E are executed during delay slot 901. After completing subroutine 905, program flow returns to sequence 902, beginning with instruction F, as shown at 907. FIGS. 10A-10C are time lines illustrating the calculation of a return address during the subroutine call of FIG. 9 in conjunction with a software breakpoint instruction. According to aspects of the present invention, the instruction set of processor 100 includes several different instruction length formats. Since processor 100 has variable length instructions, the return address for a discontinuity instruction is calculated by decoding each of the instructions in the delay slot in order to determine their combined length. FIG. 10A illustrates a case in which instruction D and E are both one byte instructions, having a length L1 and L2, respectively, of one byte. In this case, the return address is calculated to be n+2, where "n" is the value of the program counter after discontinuity instruction C. FIG. 10B illustrates a case in which instruction D has a length L1 of six bytes, so that the return address is calculated to be n+7. Likewise, FIG. 10C illustrates a case in which instruction E has a length L2 of three bytes, so that the return address is calculated to be n+4. Note, in these Figures, a DCALL instruction is illustrated as discontinuity instruction C, but this discussion applies to any discontinuity instruction in the instruction set of processor 100. It is desirable to be able to replace any instruction in a program sequence with a software breakpoint instruction in order to perform software or hardware debugging. In order for the return address to be calculated correctly in the present embodiment of processor 100, there must be a software breakpoint instruction for each length of instruction in the instruction set of processor 100. As described earlier, the instruction set of processor includes instruction length formats of 8 bits, 16 bits, 24 bits and 32 bits. Moreover, instruction buffer unit 106 allows two instructions to be decoded and executed in a parallel manner in a single cycle, so that the instruction execution pipeline handles instruction length formats of 40 bits and 48 bits also. In other words, there are effectively six different instruction length formats in the instruction set of processor 100. Providing six different varieties of software breakpoint instructions, one for each instruction length format, is an aspect of the present invention. Another aspect of the present invention is to combine a smaller number of software breakpoint instructions with a number of non-operational instructions in order to reduce the required number of software breakpoint instructions. This advantageously reduces the number of instructions that instruction decoders 512 and 514 need to recognize. FIG. 11 is a chart illustrating various length breakpoint instructions formed by combination with non-operational instructions, according to an aspect of the present invention. Two varieties of software breakpoint instructions are provided, estop 1100, which has a length 1110 of 8 bits; and estop_32, which has a length 1113 of 32 bits, as was described earlier. Two varieties of non-operation instructions with parallel enable bits are included in the instruction set of processor 100 for other reasons: NOP with a length of 8 bits and NOP_16 with a length of 16 bits. As described with reference to FIG. 4, instructions in processor 100 can be combined by setting a parallel enable bit in one of the pair of instructions. Thus, by combining a selected one of the two estop instructions with a selected one of the NOP instructions and by setting the parallel enable bit in the NOP instruction, a software breakpoint instruction having a length 1110 of 8 bits, a length 1111 of 16 bits, a length 1112 of 24 bits, a length 1113 of 32 bits, a length 1114 of 40 bits or a length 1115 of 48 bits is provided. The emulation software computes the instruction format of the instruction to be replaced, taking into account the parallelism and soft dual scheme before making the software breakpoint instruction substitution, as was described earlier. FIG. 12 is a more detailed block diagram of various registers used in the instruction buffer unit for calculation of the return address. Target register 1200 holds the address of the target address of the discontinuity instruction. Write program counter 530, Local Write Program Counter 532, Read program counter 534, and Local Read Program Counter 536 were described with reference to FIG. 4. Temporary Read Program Counter 1210 and Temporary Write Program Counter 1220 hold values while they are being written to stack 1230. FIG. 13 is a timing diagram illustrating the operation of the instruction pipeline during a subroutine call, as described earlier with respect to FIGS. 9 and 10A-10C. At time 1300, a discontinuity instruction is decoded at 1310. At time 1306, the contents of the LCRPC register 536 are transferred to the TLRPC register 1210 as shown at 1312. The contents are then written to stack 1230, as shown at 1314. Thus, the previous return address is saved on the stack. The return address for DCALL 1310 is saved in LCRPC during time 1308, as shown at 1313. LCRPC is actually the top of the stack (TOS) and the stack architecture of the present embodiment is pipelined with TOS being a register. Still referring to FIG. 13, an address designated as "@SR(p-1)" refers to a previous return address, as opposed to the current return address "@SR(p)." For example, on a DCALL instruction SR(p) is saved and the return address of the DCALL becomes SR(p). SR(p-1) is stored in register TLRPC, while SR(p) is stored in register LCRPC. These register values get spilled to the stack so multiple nested DCALLS or interrupts, etc, are supported. FIG. 14 is a timing diagram illustrating the operation of the instruction pipeline during the execution of a software breakpoint instruction SWBP placed in the first delay slot after a DCALL instruction, shown at 1410. Advantageously, the software breakpoint instruction is the same length as the instruction it replaced, so that the same return address is calculated and stored in LCRPC and the previous return address is stored in stack 1230, as shown at 1420. FIG. 15 is a timing diagram illustrating the operation of the instruction pipeline during the execution of a software breakpoint instruction SWBP placed in the second delay slot after a DCALL instruction, shown at 1510. As with FIG. 14, the software breakpoint instruction is the same length as the instruction it replaced, so that the same return address is calculated and stored in LCRPC and the previous return address is stored in in stack 1230, as shown at 1520. FIG. 16 is a schematic representation of an integrated circuit incorporating processor 100. As shown, the integrated circuit 40 includes a plurality of contacts 40 for surface mounting. However, the integrated circuit could include other configurations, for example a plurality of pins on a lower surface of the circuit for mounting in a zero insertion force socket, or indeed any other suitable configuration. FIG. 17 illustrates a exemplary implementation of an example of such an integrated circuit in a mobile telecommunications device, such as a mobile telephone 15 with integrated keyboard 12 and display 14. As shown in FIG. 17, the digital system 10 with processor 100 is connected to the keyboard 12, where appropriate via a keyboard adapter (not shown), to the display 14, where appropriate via a display adapter (not shown) and to radio frequency (RF) circuitry 16. The RF circuitry 16 is connected to an aerial 18. Fabrication of data processing device 100 involves multiple steps of implanting various amounts of impurities into a semiconductor substrate and diffusing the impurities to selected depths within the substrate to form transistor devices. Masks are formed to control the placement of the impurities. Multiple layers of conductive material and insulative material are deposited and etched to interconnect the various devices. These steps are performed in a clean room environment. A significant portion of the cost of producing the data processing device involves testing. While in wafer form, individual devices are biased to an operational state and probe tested for basic operational functionality. The wafer is then separated into individual dice which may be sold as bare die or packaged. After packaging, finished parts are biased into an operational state and tested for operational functionality. An alternative embodiment of the novel aspects of the present invention may include other circuitries which are combined with the circuitries disclosed herein in order to reduce the total gate count of the combined functions. Since those skilled in the art are aware of techniques for gate minimization, the details of such an embodiment will not be described herein. An alternative embodiment of a software breakpoint instruction may have more than two instruction length formats. Likewise, different instruction encodings may be used. An alternative embodiment of processor 100 may have more or fewer instruction pipeline stages, and the software breakpoint instruction may take effect in a different pipeline stage. Furthermore, the number of instruction length formats in an alternative embodiment may be greater or less than the six format lengths of processor 100. Thus, there has been described a processor that is a programmable digital signal processor (DSP), offering both high code density and easy programming. Architecture and instruction set are optimized for low power consumption and high efficiency execution of DSP algorithms, such as for wireless telephones, as well as pure control tasks. The processor includes an instruction buffer unit, and a data computation unit for executing the instructions decoded by the instruction buffer unit. A software breakpoint instruction is provided for debugging purposes. In order to correctly emulate the operation of the instruction pipeline when a software breakpoint instruction is executed during a delay slot, the width of the software breakpoint must be the same as the replaced instruction. A limited number of breakpoint instruction length formats are combined with non-operational instructions to form a large number of combination instructions that match any instruction length format. Advantageously, only a small number of software breakpoint instructions need to be defined and decoded while still providing a large number of instruction length formats. For example, in the present embodiment, only two varieties of software breakpoint instructions are required to replace instructions having six different instruction length formats. Advantageously, aspects of the present invention enable a software breakpoint to be inserted in a delay slot of a DCALL instruction. Advantageously, the delay slot can be any length and the debug system can adjust the length of the SWBP instruction to match the length of the delay slot. Advantageously, by supporting a SWBP on any instruction, such as in a delay slot, a processor according to the present invention is interruptible on any instruction. This improves CPU state machine observability during debug operations. As used herein, the terms "applied," "connected," and "connection" mean electrically connected, including where additional elements may be in the electrical connection path. While the invention has been described with reference to illustrative embodiments, this description is not intended to be construed in a limiting sense. Various other embodiments of the invention will be apparent to persons skilled in the art upon reference to this description. It is therefore contemplated that the appended claims will cover any such modifications of the embodiments as fall within the true scope and spirit of the invention.
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